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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="overgeeked" data-source="post: 8825385" data-attributes="member: 86653"><p>I'm running a game. The players are metagaming. The problem isn't that I'm running a game. It's that they're metagaming. The solution is to not run games according to this analogy. It's a really bad one, btw.</p><p></p><p>So far, no one but iserith. Repeatedly and at length.</p><p></p><p>That's not a given. And that connection has not been explained. I've asked for that to be explained a dozens times. And yet, crickets. And no, iserith hasn't explained it, only repeated the claim ad nauseum. </p><p></p><p>Do you want to have a crack at it? Explain to me how it's my fault the players are metagaming.</p><p></p><p>That's not how it works. My stance on metagaming does not in any way <em>cause</em> the players' metagaming behavior.</p><p></p><p>Stop putting them in situations where the player knows more about what's happening than their character possibly could? Okay...so no maps because the players have a different vantage point than the characters. No rulebooks for the players because then the players would have game mechanical knowledge the character wouldn't have and the players will inevitably act on it. No character sheets with numbers because the character doesn't know any of that. That kind of thing?</p><p></p><p>It's funny that it's just assumed to be the default that players will metagame and the only solution is to not care. If they feel the need to lie then they clearly know they're doing something wrong. It's problematic player behavior and it shouldn't be happening in the first place. Simpler solution: don't do the wrong thing. </p><p></p><p>Yeah. I want to play an RPG, they want to play a boardgame. They're not the same thing.</p><p></p><p>No, they're not.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8825385, member: 86653"] I'm running a game. The players are metagaming. The problem isn't that I'm running a game. It's that they're metagaming. The solution is to not run games according to this analogy. It's a really bad one, btw. So far, no one but iserith. Repeatedly and at length. That's not a given. And that connection has not been explained. I've asked for that to be explained a dozens times. And yet, crickets. And no, iserith hasn't explained it, only repeated the claim ad nauseum. Do you want to have a crack at it? Explain to me how it's my fault the players are metagaming. That's not how it works. My stance on metagaming does not in any way [I]cause[/I] the players' metagaming behavior. Stop putting them in situations where the player knows more about what's happening than their character possibly could? Okay...so no maps because the players have a different vantage point than the characters. No rulebooks for the players because then the players would have game mechanical knowledge the character wouldn't have and the players will inevitably act on it. No character sheets with numbers because the character doesn't know any of that. That kind of thing? It's funny that it's just assumed to be the default that players will metagame and the only solution is to not care. If they feel the need to lie then they clearly know they're doing something wrong. It's problematic player behavior and it shouldn't be happening in the first place. Simpler solution: don't do the wrong thing. Yeah. I want to play an RPG, they want to play a boardgame. They're not the same thing. No, they're not. [/QUOTE]
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Should players be aware of their own high and low rolls?
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