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Shin Megami Tensei RPG Getting English Language Edition
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<blockquote data-quote="kronovan" data-source="post: 9290583" data-attributes="member: 6775134"><p>If you listen to this <a href="https://youtu.be/aVsqD5VnCzY?t=1352" target="_blank">youtube linked on the Dicebreaker newsite</a> , which seems to be just a podcast, it's definitely a d100 roll-even-or-under play mechanic. I didn't listen too long into it, but got that in combat damage is rolled as 2d10 + base damage and rolling 10% or less of a combat ability results in a crit with all damage after addition doubled. All d10 explode on a roll of 10 and the damage values in general seem to be high with results being in at least the 20s. One player had a combat passive that let them roll a 3rd, addtional d10 for all their attacks - lots of damage!</p><p></p><p>It does seem to be a bit clunky for some dice rolls; eg. initiative is 1d10 + Agility with rolls of 10 exploding. And if 2 players tie they have to roll off to break it. For the intiative played out in that sessiion, it did result in quite a few rolls before the exact order was known. For combat encounter successes, players are awarded Maca and XP. Still, it's d100 at its core which IMO is a plus and I don't want to nick pick too much.</p><p></p><p>I enjoyed playing the Shin Megami Imagine MMORPG despite some notable warts and enjoyed SMT Strange Journeys and Devil Survivor on my Nintendo DS. Last year I got the remaster of Nocturne on my PC and that's been my best play experience yet - terrific game! I've helped GMs adapt the SMT universe to Savage Worlds, but I'm as big a fan of BRP & d100, so this definitely peaks my interest.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9290583, member: 6775134"] If you listen to this [URL='https://youtu.be/aVsqD5VnCzY?t=1352']youtube linked on the Dicebreaker newsite[/URL] , which seems to be just a podcast, it's definitely a d100 roll-even-or-under play mechanic. I didn't listen too long into it, but got that in combat damage is rolled as 2d10 + base damage and rolling 10% or less of a combat ability results in a crit with all damage after addition doubled. All d10 explode on a roll of 10 and the damage values in general seem to be high with results being in at least the 20s. One player had a combat passive that let them roll a 3rd, addtional d10 for all their attacks - lots of damage! It does seem to be a bit clunky for some dice rolls; eg. initiative is 1d10 + Agility with rolls of 10 exploding. And if 2 players tie they have to roll off to break it. For the intiative played out in that sessiion, it did result in quite a few rolls before the exact order was known. For combat encounter successes, players are awarded Maca and XP. Still, it's d100 at its core which IMO is a plus and I don't want to nick pick too much. I enjoyed playing the Shin Megami Imagine MMORPG despite some notable warts and enjoyed SMT Strange Journeys and Devil Survivor on my Nintendo DS. Last year I got the remaster of Nocturne on my PC and that's been my best play experience yet - terrific game! I've helped GMs adapt the SMT universe to Savage Worlds, but I'm as big a fan of BRP & d100, so this definitely peaks my interest. [/QUOTE]
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Shin Megami Tensei RPG Getting English Language Edition
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