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<blockquote data-quote="GreenKarl" data-source="post: 7512531" data-attributes="member: 6801242"><p>Juno popped up over the barricade and double-tapped the guard twice, striking true with her second blast which caused him to stagger, grunting in pain but he did not fall! NTensity, perceiving the world around him through astral space parried the spirits attack and then called up a second barrier in front of the huge mutant that had tried sneaking forward. The shaman’s spirit then grabs the other spirit in astral space and the two start struggling, but it continues to last out at the troll. Fluffy the drone lead the way towards the barricade as Diggs followed behind and then past its to climb over the barricade right where the fallen adapt was lying! “Feeling lucky chummer?” he said to the guard just as a carefully placed shot glanced off the man’s shoulder armor. Sovereign light revolver smoking as the Dwarf grunted with some small satisfaction. </p><p></p><p>The guard apparently did not feel overly lucky and vaulted short barricade to run across the room but Juno's fist ended his flight! NTensity is hit twice by the spirit as it ignored Bessy. It was then that the eastern barricade of shimmering magic failed in a shaped charged exposition!!! Four shapes and figures of people appeared behind it but no one could really make out who or what was there. </p><p></p><p>[gm]<strong>Initiative</strong></p><p>20 – Juno</p><p>13 - NTensity, Davos, Diggs and Sovereign</p><p>12- Azechatecha Guards, the Spirit and Mystery Man</p><p>[sblock=Rolls and Results]Juno shots the guard twice, <a href="http://roll.coyotecode.net/lookup.php?rollid=221513" target="_blank">ranged attacks (double tap applied), damage if she hits: 1D20+8 = [7]+8 = 15; 2D8+7 = [8, 1]+7 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221513" target="_blank">1D20+8 = [17]+8 = 25; 2D8+7 = [2, 1]+7 = 10</a>, miss with the first one, hit with the second. Her smartgun link lets her re-roll 1 & 2 so <a href="http://roll.coyotecode.net/lookup.php?rollid=221514" target="_blank">Damage re-roll: 2D8 = [7, 1] = 8</a>. I’m only allowing one re-roll so 15-7 = 8 damage bringing the guard down to 4HP.</p><p>NTensity ‘parried’ the damage and cast a spell (still costs Magic Points). Also remember that <em>a Magic user can concentrate to maintain a number of Spells equal to its traditions defining attribute modifier. However when doing so the mage suffers an -2 to its Concentration saving throw for every spell past the 1st that it is maintaining at the time. Failure results in all spells that the mage is presently maintaining to fail.</em> So you are -2 to any future Concentration check to maintain all the spells. </p><p>Then Bessy Grappled the other Spirit and attack it but missed.</p><p>Davos failed his first death save.</p><p>Diggs and Fluffy can’t attack the big mutant anymore so Fluffy moves towards barricade 35ft (he is 5ft away) and shots at the security guard; <a href="http://roll.coyotecode.net/lookup.php?rollid=221516" target="_blank">Ranged attack, damage if it hits: 1D20+6 = [1]+6 = 7; 2D10+2 = [9, 3]+2 = 14</a>, natural one, nope. Then Diggs moves 25ft (base move) and uses his Action to Dash the last 15ft then as the barricade counts as Difficult terrain just makes it over it and is next to the prone Davos. He can’t do anything this round but he is adjacent to Davos.</p><p>Sovereign uses his bonus action to Aim (discounting the ½ cover of the security guard) and gains Careful Aim bonuses to shot at the security guard. He has Precise Shot so does not suffer disadvantage for firing into melee combat; <a href="http://roll.coyotecode.net/lookup.php?rollid=221521" target="_blank">Ranged attack, damage if he hits: 1D20+5 = [17]+5 = 22; 2D6+3 = [3, 3]+3 = 9</a>, he hits! Damage is 9-7 =2 points bringing the guard down to 2HP!!!</p><p></p><p>The security guard is going to make an <a href="http://roll.coyotecode.net/lookup.php?rollid=221518" target="_blank">Athletics check: 1D20+5 = [11]+5 = 16</a>, makes it so he gets over the barricade as a free action. He moves 30ft towards the security desk and then Dashes to get behind it and into cover. Where he is presently at he has at least ¾ cover from everyone. </p><p>The spirit simply attacks NTensity (its last orders) <a href="http://roll.coyotecode.net/lookup.php?rollid=221522" target="_blank">Attack and damage if it hits: 1D20+5 = [20]+5 = 25; 1D8+2 = [5]+2 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221522" target="_blank">1D20+5 = [18]+5 = 23; 1D8+2 = [5]+2 = 7</a>, critical hit and a hit; Crit damage is <a href="http://roll.coyotecode.net/lookup.php?rollid=221523" target="_blank">critical damage : 1D8 = [2] = 2</a>. So you are going to take 9-2 (your astral hardness) =7 and 7-2 = 5 hit points of damage. You can Parry one but if you don’t ‘soak’ it all you are going to need two Concentration rolls this round, both at -2 (because you are maintaining two spells). </p><p>The Force Barrier on the east side failed and three additional security guards appeared in the room behind the other part of NTensity’s barrier. The one on the west will fail next round. The barrier is opaque so you really can’t see anything but shapes, BUT Sovereign had mentioned that there were only 3 guards on that side a there are 4 shapes! </p><p>The big mutant hits the barricade and seems confused… and then mad.[/sblock] [sblock=Conditions]Juno HP 17/29</p><p>Davos HP 0/29</p><p>Diggs HP 47/47</p><p>NTensity HP 30/30 (+2 temp hp)</p><p>Sovereign HP 35/35</p><p> </p><p>Security Guard #1 HP 0 <em>Incapacitated</em></p><p>Security Guard #2 HP 28/28</p><p>Security Guard #3 HP 28/28</p><p>Security Guard #4 HP 28/28</p><p>Mystery Man HP?</p><p>Spirit HP 26/26</p><p>Big Mutant 50/69*[/sblock]Actions and Rolls for next round. Diggs’s plan is to use a Medicine bag on Davos. Fluffy will ready. Davos still needs to make a Death Save and NTensity needs one or two concentration checks (-2 for both) to maintain his spells before any actions.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7512531, member: 6801242"] Juno popped up over the barricade and double-tapped the guard twice, striking true with her second blast which caused him to stagger, grunting in pain but he did not fall! NTensity, perceiving the world around him through astral space parried the spirits attack and then called up a second barrier in front of the huge mutant that had tried sneaking forward. The shaman’s spirit then grabs the other spirit in astral space and the two start struggling, but it continues to last out at the troll. Fluffy the drone lead the way towards the barricade as Diggs followed behind and then past its to climb over the barricade right where the fallen adapt was lying! “Feeling lucky chummer?” he said to the guard just as a carefully placed shot glanced off the man’s shoulder armor. Sovereign light revolver smoking as the Dwarf grunted with some small satisfaction. The guard apparently did not feel overly lucky and vaulted short barricade to run across the room but Juno's fist ended his flight! NTensity is hit twice by the spirit as it ignored Bessy. It was then that the eastern barricade of shimmering magic failed in a shaped charged exposition!!! Four shapes and figures of people appeared behind it but no one could really make out who or what was there. [gm][B]Initiative[/B] 20 – Juno 13 - NTensity, Davos, Diggs and Sovereign 12- Azechatecha Guards, the Spirit and Mystery Man [sblock=Rolls and Results]Juno shots the guard twice, [URL="http://roll.coyotecode.net/lookup.php?rollid=221513"]ranged attacks (double tap applied), damage if she hits: 1D20+8 = [7]+8 = 15; 2D8+7 = [8, 1]+7 = 16 1D20+8 = [17]+8 = 25; 2D8+7 = [2, 1]+7 = 10[/URL], miss with the first one, hit with the second. Her smartgun link lets her re-roll 1 & 2 so [URL="http://roll.coyotecode.net/lookup.php?rollid=221514"]Damage re-roll: 2D8 = [7, 1] = 8[/URL]. I’m only allowing one re-roll so 15-7 = 8 damage bringing the guard down to 4HP. NTensity ‘parried’ the damage and cast a spell (still costs Magic Points). Also remember that [I]a Magic user can concentrate to maintain a number of Spells equal to its traditions defining attribute modifier. However when doing so the mage suffers an -2 to its Concentration saving throw for every spell past the 1st that it is maintaining at the time. Failure results in all spells that the mage is presently maintaining to fail.[/I] So you are -2 to any future Concentration check to maintain all the spells. Then Bessy Grappled the other Spirit and attack it but missed. Davos failed his first death save. Diggs and Fluffy can’t attack the big mutant anymore so Fluffy moves towards barricade 35ft (he is 5ft away) and shots at the security guard; [URL="http://roll.coyotecode.net/lookup.php?rollid=221516"]Ranged attack, damage if it hits: 1D20+6 = [1]+6 = 7; 2D10+2 = [9, 3]+2 = 14[/URL], natural one, nope. Then Diggs moves 25ft (base move) and uses his Action to Dash the last 15ft then as the barricade counts as Difficult terrain just makes it over it and is next to the prone Davos. He can’t do anything this round but he is adjacent to Davos. Sovereign uses his bonus action to Aim (discounting the ½ cover of the security guard) and gains Careful Aim bonuses to shot at the security guard. He has Precise Shot so does not suffer disadvantage for firing into melee combat; [URL="http://roll.coyotecode.net/lookup.php?rollid=221521"]Ranged attack, damage if he hits: 1D20+5 = [17]+5 = 22; 2D6+3 = [3, 3]+3 = 9[/URL], he hits! Damage is 9-7 =2 points bringing the guard down to 2HP!!! The security guard is going to make an [URL="http://roll.coyotecode.net/lookup.php?rollid=221518"]Athletics check: 1D20+5 = [11]+5 = 16[/URL], makes it so he gets over the barricade as a free action. He moves 30ft towards the security desk and then Dashes to get behind it and into cover. Where he is presently at he has at least ¾ cover from everyone. The spirit simply attacks NTensity (its last orders) [URL="http://roll.coyotecode.net/lookup.php?rollid=221522"]Attack and damage if it hits: 1D20+5 = [20]+5 = 25; 1D8+2 = [5]+2 = 7 1D20+5 = [18]+5 = 23; 1D8+2 = [5]+2 = 7[/URL], critical hit and a hit; Crit damage is [URL="http://roll.coyotecode.net/lookup.php?rollid=221523"]critical damage : 1D8 = [2] = 2[/URL]. So you are going to take 9-2 (your astral hardness) =7 and 7-2 = 5 hit points of damage. You can Parry one but if you don’t ‘soak’ it all you are going to need two Concentration rolls this round, both at -2 (because you are maintaining two spells). The Force Barrier on the east side failed and three additional security guards appeared in the room behind the other part of NTensity’s barrier. The one on the west will fail next round. The barrier is opaque so you really can’t see anything but shapes, BUT Sovereign had mentioned that there were only 3 guards on that side a there are 4 shapes! The big mutant hits the barricade and seems confused… and then mad.[/sblock] [sblock=Conditions]Juno HP 17/29 Davos HP 0/29 Diggs HP 47/47 NTensity HP 30/30 (+2 temp hp) Sovereign HP 35/35 Security Guard #1 HP 0 [i]Incapacitated[/i] Security Guard #2 HP 28/28 Security Guard #3 HP 28/28 Security Guard #4 HP 28/28 Mystery Man HP? Spirit HP 26/26 Big Mutant 50/69*[/sblock]Actions and Rolls for next round. Diggs’s plan is to use a Medicine bag on Davos. Fluffy will ready. Davos still needs to make a Death Save and NTensity needs one or two concentration checks (-2 for both) to maintain his spells before any actions.[/gm] [/QUOTE]
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