SHARK
First Post
Greetings!
In my own campaigns, in the longer-running ones, there are families that have developed over time. How do you develop children of adventurers into your campaigns? Are there family dynasties and such?
How do you handle weddings and pregnancies in the campaign? Do your players develop any in-depth social relationships?
For example, in one campaign, there are two characters-female- that have a diverse array of family, friends, and lovers that they are always interacting with at every opportunity. They get involved with romances, family disputes, jealousies, as well as adventures with siblings, lovers, and so on. They keep track of who's who, their personalities, histories, and so on. I can ask one about her lover's birthday, and she's got it down. Or I can ask about her younger sister, like her personality, and what her favorite color is, and what temple does she go to, and what her sister does at the wizard's guild. She can tell me all about it, and when the opportunity comes up to interact with her wizard-sister, she can have lots of fun on adventures, shopping, exploring, whatever.
Then, there are two other characters, who have a basic description of their girl-friend. They don't know much about them, nor do they seem to want to. Their interest extends to "Does she go upstairs with me?"
Their interaction with their father might be--
"Does the old man give me the loan, or what?"
Or,
"Yeah, it's dad's birthday. I mak sure to pick up a case of good whiskey for dad. Oh yeah, and a silver necklace for mom. Next, I need to go to the armorer. When do we go to the dungeon?"
What level of involvement with the many different types of side characters do your players get into?
Semper Fidelis,
SHARK
In my own campaigns, in the longer-running ones, there are families that have developed over time. How do you develop children of adventurers into your campaigns? Are there family dynasties and such?
How do you handle weddings and pregnancies in the campaign? Do your players develop any in-depth social relationships?
For example, in one campaign, there are two characters-female- that have a diverse array of family, friends, and lovers that they are always interacting with at every opportunity. They get involved with romances, family disputes, jealousies, as well as adventures with siblings, lovers, and so on. They keep track of who's who, their personalities, histories, and so on. I can ask one about her lover's birthday, and she's got it down. Or I can ask about her younger sister, like her personality, and what her favorite color is, and what temple does she go to, and what her sister does at the wizard's guild. She can tell me all about it, and when the opportunity comes up to interact with her wizard-sister, she can have lots of fun on adventures, shopping, exploring, whatever.
Then, there are two other characters, who have a basic description of their girl-friend. They don't know much about them, nor do they seem to want to. Their interest extends to "Does she go upstairs with me?"
Their interaction with their father might be--
"Does the old man give me the loan, or what?"
Or,
"Yeah, it's dad's birthday. I mak sure to pick up a case of good whiskey for dad. Oh yeah, and a silver necklace for mom. Next, I need to go to the armorer. When do we go to the dungeon?"
What level of involvement with the many different types of side characters do your players get into?
Semper Fidelis,
SHARK