Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds vs DnD 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9298201" data-attributes="member: 6779310"><p>Character leveling: after 5 XP (earning 0-3 per session, nominally 1 or 2), pick one of:</p><ul> <li data-xf-list-type="ul">Raise an attribute 1 die type</li> <li data-xf-list-type="ul">Raise two skills 1 die type, neither to above its linked attribute</li> <li data-xf-list-type="ul">Raise one skill 1 die type if already equal to attribute</li> <li data-xf-list-type="ul">Start a skill you didn't have</li> <li data-xf-list-type="ul">Take an edge</li> <li data-xf-list-type="ul">Remove a major flaw or two minor flaws</li> </ul><p>This feels much slower in play than it would appear.</p><p>Every fourth level, increase the experience bracket, which determines available edges.</p><p>Character arcs work fine, be they deep or shallow - provided the character survives.</p><p></p><p>There are downtime rules, not as robust as the 5E DMG. </p><p></p><p>Character safety is absent if combat happens. Due to open ending, even a lowly rabbit can kill a PC with enough luck on the dice. </p><p>Armor matters, as it raises Toughness. Attributes matter in play for one of two reasons: they count towards the figured stats which get a lot of use, and they are used for unskilled attempts. </p><p></p><p>Downtime activities carry little risk. Materials cost. My players invented several things in play, and made a number of others, so they definitely used the downtime rules.</p><p></p><p>The feel is relatively pulp-ish. </p><p>For downtime, this includes a player getting to narrate downtime, but the theme is chosen by card flip...</p><p></p><p>For me, the biggest issue with the cards is that of risk to cards. So I use plastic cards. (Avoid the Hoyle branded transparent "waterproof" cards - they scuff easily, and lose print readily.) Kem, Copag, Ace, and Bicycle all have decent plastic cards. Oh, and that aces are high. (I always hated Aces high.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9298201, member: 6779310"] Character leveling: after 5 XP (earning 0-3 per session, nominally 1 or 2), pick one of: [LIST] [*]Raise an attribute 1 die type [*]Raise two skills 1 die type, neither to above its linked attribute [*]Raise one skill 1 die type if already equal to attribute [*]Start a skill you didn't have [*]Take an edge [*]Remove a major flaw or two minor flaws [/LIST] This feels much slower in play than it would appear. Every fourth level, increase the experience bracket, which determines available edges. Character arcs work fine, be they deep or shallow - provided the character survives. There are downtime rules, not as robust as the 5E DMG. Character safety is absent if combat happens. Due to open ending, even a lowly rabbit can kill a PC with enough luck on the dice. Armor matters, as it raises Toughness. Attributes matter in play for one of two reasons: they count towards the figured stats which get a lot of use, and they are used for unskilled attempts. Downtime activities carry little risk. Materials cost. My players invented several things in play, and made a number of others, so they definitely used the downtime rules. The feel is relatively pulp-ish. For downtime, this includes a player getting to narrate downtime, but the theme is chosen by card flip... For me, the biggest issue with the cards is that of risk to cards. So I use plastic cards. (Avoid the Hoyle branded transparent "waterproof" cards - they scuff easily, and lose print readily.) Kem, Copag, Ace, and Bicycle all have decent plastic cards. Oh, and that aces are high. (I always hated Aces high.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds vs DnD 5e
Top