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*Dungeons & Dragons
RPG Evolution: The Fair-Play Whodunnit
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<blockquote data-quote="EzekielRaiden" data-source="post: 9111437" data-attributes="member: 6790260"><p>I did more or less this (much less formally, of course) with a whodunnit mystery. The one "not quite there" thing I did was that I said the victim--whom the party Ranger(with Cleric spells) revived--wouldn't be able to help identify the killer because the manner of their death had scrambled their memories of the time before said death. (Also, because the player rolled only a partial success, it would take the victim time to fully revive.)</p><p></p><p>There were clues hidden in plain sight, and difficulties to overcome. For example, I leveraged the fact that one of my players studied physical anthropology. Player knows that bodies take time before they achieve <em>livor mortis</em>--the pooling of the blood in the lower extremities. But the body, mere minutes after being found with a knife in its back, <em>had not bled all over the place</em>. Indicating, as this player (and character) well knew, that the body had been <em>staged</em> and the death occurred several hours earlier. But that was contradictory information--people had <em>seen</em> the victim at the masquerade ball only an hour before, getting into a row with a visiting dignitary! Clearly all was not as it seemed...and <em>someone</em> had the ability to <em>disguise</em> themselves as the victim in order to throw them off the scent.</p><p></p><p>Things proceeded from there and the players were able to get all of the information and catch the true culprit. All in all, an excellent little adventure along the way. I haven't done any "murder mystery" type adventures since--feels like it would be a bit repetitive if I did. But there are other investigations that can be similarly "whodunnit" without being murders.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9111437, member: 6790260"] I did more or less this (much less formally, of course) with a whodunnit mystery. The one "not quite there" thing I did was that I said the victim--whom the party Ranger(with Cleric spells) revived--wouldn't be able to help identify the killer because the manner of their death had scrambled their memories of the time before said death. (Also, because the player rolled only a partial success, it would take the victim time to fully revive.) There were clues hidden in plain sight, and difficulties to overcome. For example, I leveraged the fact that one of my players studied physical anthropology. Player knows that bodies take time before they achieve [I]livor mortis[/I]--the pooling of the blood in the lower extremities. But the body, mere minutes after being found with a knife in its back, [I]had not bled all over the place[/I]. Indicating, as this player (and character) well knew, that the body had been [I]staged[/I] and the death occurred several hours earlier. But that was contradictory information--people had [I]seen[/I] the victim at the masquerade ball only an hour before, getting into a row with a visiting dignitary! Clearly all was not as it seemed...and [I]someone[/I] had the ability to [I]disguise[/I] themselves as the victim in order to throw them off the scent. Things proceeded from there and the players were able to get all of the information and catch the true culprit. All in all, an excellent little adventure along the way. I haven't done any "murder mystery" type adventures since--feels like it would be a bit repetitive if I did. But there are other investigations that can be similarly "whodunnit" without being murders. [/QUOTE]
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