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<blockquote data-quote="Hussar" data-source="post: 8913252" data-attributes="member: 22779"><p>You kind of cut out the meat of my post. History in TTRPG's has pretty clearly shown that gamers are not interested in innovation. They want things to be very, very much the same as they were yesterday. Change is almost always viewed with hostility - be it changes to mechanics, lore or anything else in the game. WotC's entire 5e strategy has been based on that fact. They have rocked the boat the absolute minimum since 5e was released.</p><p></p><p>And, we need only look at the very lukewarm reaction to Pathfinder 2.0 to see how well the hobby takes to change. Or, look at virtually every other RPG that has changed only in very minimal ways between editions - Call of Cthulhu, for example. Nearly every single time an RPG company has tried to do something different, they get slapped down by their customers. </p><p></p><p>Innovation is most certainly not "change for the sake of change". "Change for the sake of change" is the flag that gets run up by conservative gamers who are inherently opposed to any changes being made. </p><p></p><p>It doesn't matter that you can learn to type considerably faster on a DVORAK keyboard very quickly and the main reason we use a QWERTY keyboard is to slow us down so we don't jam the no longer existent keys on a manual typewriter. People will absolutely resist change no matter what.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8913252, member: 22779"] You kind of cut out the meat of my post. History in TTRPG's has pretty clearly shown that gamers are not interested in innovation. They want things to be very, very much the same as they were yesterday. Change is almost always viewed with hostility - be it changes to mechanics, lore or anything else in the game. WotC's entire 5e strategy has been based on that fact. They have rocked the boat the absolute minimum since 5e was released. And, we need only look at the very lukewarm reaction to Pathfinder 2.0 to see how well the hobby takes to change. Or, look at virtually every other RPG that has changed only in very minimal ways between editions - Call of Cthulhu, for example. Nearly every single time an RPG company has tried to do something different, they get slapped down by their customers. Innovation is most certainly not "change for the sake of change". "Change for the sake of change" is the flag that gets run up by conservative gamers who are inherently opposed to any changes being made. It doesn't matter that you can learn to type considerably faster on a DVORAK keyboard very quickly and the main reason we use a QWERTY keyboard is to slow us down so we don't jam the no longer existent keys on a manual typewriter. People will absolutely resist change no matter what. [/QUOTE]
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