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Ron Edwards on D&D 4e
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<blockquote data-quote="Garthanos" data-source="post: 8422814" data-attributes="member: 82504"><p>Even if one didnt explicitly use the skill challenge mechanics reading the guidance surrounding them is also soundly pointing out what the game is about (Skill challenges are mentioned a large number of times in the DMGs especially I think DMG2).</p><p></p><p>Skill challenges at their base provided a mechanic foundation for adventuring that may never have to involve combat if you wanted and established expectations associated with skill use (and should be considered whether you used the structure or not). Arcana skill is even used to alter rituals making the open ended even more flexible.</p><p></p><p>For instance reading the skill challenge rules and flanking elements of the guidelines, very much shows how important and big skills are meant to be in 4e they are very much as big as class utilities/spells/rituals. That was demonstrated other places too with the empowered effects in skills off the bat (acrobatics that reduces falling damage for instance) and further with skill powers directly swappable with utility powers. </p><p></p><p>Further 4e started out with quite a few rituals and by the end the number is positively huge not to mention Martial Practices another element focused on "not combat".</p><p> </p><p>The omg "its all combat" must have not read the DMGs at all (and probably ignored rituals too.)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8422814, member: 82504"] Even if one didnt explicitly use the skill challenge mechanics reading the guidance surrounding them is also soundly pointing out what the game is about (Skill challenges are mentioned a large number of times in the DMGs especially I think DMG2). Skill challenges at their base provided a mechanic foundation for adventuring that may never have to involve combat if you wanted and established expectations associated with skill use (and should be considered whether you used the structure or not). Arcana skill is even used to alter rituals making the open ended even more flexible. For instance reading the skill challenge rules and flanking elements of the guidelines, very much shows how important and big skills are meant to be in 4e they are very much as big as class utilities/spells/rituals. That was demonstrated other places too with the empowered effects in skills off the bat (acrobatics that reduces falling damage for instance) and further with skill powers directly swappable with utility powers. Further 4e started out with quite a few rituals and by the end the number is positively huge not to mention Martial Practices another element focused on "not combat". The omg "its all combat" must have not read the DMGs at all (and probably ignored rituals too.) [/QUOTE]
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