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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="FrogReaver" data-source="post: 8434466" data-attributes="member: 6795602"><p>Seems to me that there's an underlying and unstated requirement for why other modes than sandboxes are often outright rejected. When we are talking D&D-like RPG's there's a particular tenet that the players control their character and they the GM controls the world. If that premise is accepted as a requirement for the desired style of game then there's not much <em>(any?)</em> room left for anything other than linear or sandbox style play. Thus, the thrust of D&D-like discussions to be based on the linear-sandbox spectrum and not move anywhere outside of that.</p><p></p><p>Now, maybe people are wrong and that tenet of player control over character and GM control over world allows for more than linear/sandbox style games, but I've seen no argument asserting that to be the case. Usually what's said is that there are games where the player controls some of the world and the GM might control a characters reaction to some particular fail result. There certainly are such games but bringing them up in a discussion with an implicit premise that excludes them and saying 'see - there's more than this linear/sandbox spectrum'.... that seems really strange. IMO.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8434466, member: 6795602"] Seems to me that there's an underlying and unstated requirement for why other modes than sandboxes are often outright rejected. When we are talking D&D-like RPG's there's a particular tenet that the players control their character and they the GM controls the world. If that premise is accepted as a requirement for the desired style of game then there's not much [I](any?)[/I] room left for anything other than linear or sandbox style play. Thus, the thrust of D&D-like discussions to be based on the linear-sandbox spectrum and not move anywhere outside of that. Now, maybe people are wrong and that tenet of player control over character and GM control over world allows for more than linear/sandbox style games, but I've seen no argument asserting that to be the case. Usually what's said is that there are games where the player controls some of the world and the GM might control a characters reaction to some particular fail result. There certainly are such games but bringing them up in a discussion with an implicit premise that excludes them and saying 'see - there's more than this linear/sandbox spectrum'.... that seems really strange. IMO. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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