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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Mort" data-source="post: 8426755" data-attributes="member: 762"><p>One interesting place 5e has introduced player player authority (I'd call it narrative control): player backgrounds. Many of the features give significant narrative control to the player over the environment or even the situation, examples:</p><p></p><p>Urchin: Move through city environments twice as fast. This would imply going over roofs, through alleys, even through houses etc.</p><p></p><p>Noble: The DM <strong>has </strong> to accommodate you in social situations. You are assumed to fit into high society, "common" people defer to you AND if you need to you can secure an audience with a local noble - that's narrative control.</p><p></p><p>Etc.</p><p></p><p>But you are correct, MANY people don't like narrative control in their D&D. A while back I suggested a scenario where a PC is running from someone. They duck into an alley. DM narrates a dead end. Player then says, I'm a city rat born and bred (lets say this is borne out by their background) I KNOW there are tons of secret ways in these alleys! How about there being one in this one? Some people liked the idea of a check, some people REALLY hated giving the player anything like this at all - it was an interesting discussion. <a href="https://www.enworld.org/threads/giving-players-narrative-control-good-bad-or-indifferent.313402/" target="_blank">Here it is</a> if you want to take a look,</p></blockquote><p></p>
[QUOTE="Mort, post: 8426755, member: 762"] One interesting place 5e has introduced player player authority (I'd call it narrative control): player backgrounds. Many of the features give significant narrative control to the player over the environment or even the situation, examples: Urchin: Move through city environments twice as fast. This would imply going over roofs, through alleys, even through houses etc. Noble: The DM [B]has [/B] to accommodate you in social situations. You are assumed to fit into high society, "common" people defer to you AND if you need to you can secure an audience with a local noble - that's narrative control. Etc. But you are correct, MANY people don't like narrative control in their D&D. A while back I suggested a scenario where a PC is running from someone. They duck into an alley. DM narrates a dead end. Player then says, I'm a city rat born and bred (lets say this is borne out by their background) I KNOW there are tons of secret ways in these alleys! How about there being one in this one? Some people liked the idea of a check, some people REALLY hated giving the player anything like this at all - it was an interesting discussion. [URL='https://www.enworld.org/threads/giving-players-narrative-control-good-bad-or-indifferent.313402/']Here it is[/URL] if you want to take a look, [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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