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Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
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<blockquote data-quote="RareBreed" data-source="post: 9101485" data-attributes="member: 6945590"><p>Okay, my mind must be in the gutter because <strong>lowering thrust</strong> immediately put an image in my mind that probably wouldn't be PG rated <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I'm going to assume you meant <strong>lowering trust</strong></p><p></p><p>As for the rest of the points, I tend to agree. It's the unfortunate situation pretty much everything gets put in while trying to balance 2 concerns: making the current supporters comfortable, while trying to attract new blood with newer features.</p><p></p><p>I think 4 and 5 are kind of linked together. But it's not just players; many DMs also feel discouraged to craft better rules. No matter how many times games say "do what you want the rules...they are yours!", many gamers feel that if a rule isn't officially addressed by a game company's product, then it's not good. It's not cannon and therefore unofficial. I guess the feeling is that any house rule can't possibly have had as much playtesting as a "real" ruling decreed in some official text.</p><p></p><p>It doesn't help that Gygax seemed to waffle on this very issue. As I recall (and I could be mistaken), he wanted players and GM's to essentially follow the letter of the rules more than the spirit. I think this was a kind of tournament attitude he held from his wargaming days and shows in the wargaming vestiges that are still in D&D.</p></blockquote><p></p>
[QUOTE="RareBreed, post: 9101485, member: 6945590"] Okay, my mind must be in the gutter because [B]lowering thrust[/B] immediately put an image in my mind that probably wouldn't be PG rated :) I'm going to assume you meant [B]lowering trust[/B] As for the rest of the points, I tend to agree. It's the unfortunate situation pretty much everything gets put in while trying to balance 2 concerns: making the current supporters comfortable, while trying to attract new blood with newer features. I think 4 and 5 are kind of linked together. But it's not just players; many DMs also feel discouraged to craft better rules. No matter how many times games say "do what you want the rules...they are yours!", many gamers feel that if a rule isn't officially addressed by a game company's product, then it's not good. It's not cannon and therefore unofficial. I guess the feeling is that any house rule can't possibly have had as much playtesting as a "real" ruling decreed in some official text. It doesn't help that Gygax seemed to waffle on this very issue. As I recall (and I could be mistaken), he wanted players and GM's to essentially follow the letter of the rules more than the spirit. I think this was a kind of tournament attitude he held from his wargaming days and shows in the wargaming vestiges that are still in D&D. [/QUOTE]
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Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
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