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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Manbearcat" data-source="post: 9251697" data-attributes="member: 6696971"><p>Alright, I’m out with only brief downtime so I don’t have time to do the whole thing. But maybe piecemeal is better anyway.</p><p></p><p>Ok, so this is Blades in the Dark, right. So that means everything is about “climbing the ladder.” Everything you want someone dangerous already owns, someone dangerous protects (as in allied with or “protection racket”), or it’s someone’s turf you’re messing with.</p><p></p><p>Zoomed out, that is what “charged” means in terms of Blades.</p><p></p><p>So noble house.</p><p></p><p>Brightstone. If it’s against the Brightstone citizenry, that is a Tier 4 (Strong) target, with enormous Bluecoats presence (either moonlighting security, actual security, or protection racket). You’re taking -1d to Engagement Roll and Heat here is Hostile Turf.</p><p></p><p>So you’re pissing off powerful citizenry that has the ear of powerful Factions, you’re pissing off the Bluecoats. Minimum, you’re talking about -1 Faction with each at end of Score and a dangerous/powerful Crime Boss.</p><p></p><p>This sort of stuff is orthodox Blades. But while we’re doing Info Gathering/Free Play, we move through these things. The Citizenry should also have dangerous dogs (Magnitude 3 or 4 and maybe even Scale 1…like 6 of ‘em). They should have security measures of Magnitude equal to their Tier.</p><p></p><p>But maybe another gang is running an operation at the same time and it’s a race for this necklace? Maybe you can use that in your favor by misdirecting the Bluecoats onto them mid-Op (Act Now, Plan Later via Flashback). Ok, but you’re taking - Faction with this other gang…and they’re surely powerful because they’re taking on a Tier 4 target with Bluecoat protection.</p><p></p><p>Maybe it’s actually the Bluecoats themselves providing both “protection” (a front) while running an Op to steal the amurlet? Maybe we look at the Claim Map and this is actual Turf (capital T) that you’re taking from this gang or from the Bluecoats? We talk about this. Ok, sure, let’s sweeten the pot with actual Turf as a part of Payoff. You have to make a big show of this though (and we’d discuss what that Win Con means mechanically and in the fiction); send a message. Also, now you’re definitely taking -2 Faction with this gang and you’re on the cusp of At-War status (if you weren’t -1 already).</p><p></p><p>Oh, and Occult threats/presence is 2 dots here. So the other gang is either the Bluecoats, a powerful demon, The Dimmer Sisters or something like that. So your obstacles/danger here should probably be supernatural as well. Maybe the Magistrates or the press because of Brightstone’s Tier and access.</p><p></p><p>All of that should get resolved during prior play and IG/FP phase pre-score.</p><p></p><p>So that is what “charged” means here. This isn’t just Amulet001 and Noble002. It’s never that in this game.</p><p></p><p>Does that make more sense?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9251697, member: 6696971"] Alright, I’m out with only brief downtime so I don’t have time to do the whole thing. But maybe piecemeal is better anyway. Ok, so this is Blades in the Dark, right. So that means everything is about “climbing the ladder.” Everything you want someone dangerous already owns, someone dangerous protects (as in allied with or “protection racket”), or it’s someone’s turf you’re messing with. Zoomed out, that is what “charged” means in terms of Blades. So noble house. Brightstone. If it’s against the Brightstone citizenry, that is a Tier 4 (Strong) target, with enormous Bluecoats presence (either moonlighting security, actual security, or protection racket). You’re taking -1d to Engagement Roll and Heat here is Hostile Turf. So you’re pissing off powerful citizenry that has the ear of powerful Factions, you’re pissing off the Bluecoats. Minimum, you’re talking about -1 Faction with each at end of Score and a dangerous/powerful Crime Boss. This sort of stuff is orthodox Blades. But while we’re doing Info Gathering/Free Play, we move through these things. The Citizenry should also have dangerous dogs (Magnitude 3 or 4 and maybe even Scale 1…like 6 of ‘em). They should have security measures of Magnitude equal to their Tier. But maybe another gang is running an operation at the same time and it’s a race for this necklace? Maybe you can use that in your favor by misdirecting the Bluecoats onto them mid-Op (Act Now, Plan Later via Flashback). Ok, but you’re taking - Faction with this other gang…and they’re surely powerful because they’re taking on a Tier 4 target with Bluecoat protection. Maybe it’s actually the Bluecoats themselves providing both “protection” (a front) while running an Op to steal the amurlet? Maybe we look at the Claim Map and this is actual Turf (capital T) that you’re taking from this gang or from the Bluecoats? We talk about this. Ok, sure, let’s sweeten the pot with actual Turf as a part of Payoff. You have to make a big show of this though (and we’d discuss what that Win Con means mechanically and in the fiction); send a message. Also, now you’re definitely taking -2 Faction with this gang and you’re on the cusp of At-War status (if you weren’t -1 already). Oh, and Occult threats/presence is 2 dots here. So the other gang is either the Bluecoats, a powerful demon, The Dimmer Sisters or something like that. So your obstacles/danger here should probably be supernatural as well. Maybe the Magistrates or the press because of Brightstone’s Tier and access. All of that should get resolved during prior play and IG/FP phase pre-score. So that is what “charged” means here. This isn’t just Amulet001 and Noble002. It’s never that in this game. Does that make more sense? [/QUOTE]
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