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Recruitment- PLANESCAPE: Intrigue. Reopened
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<blockquote data-quote="Li Shenron" data-source="post: 9077573" data-attributes="member: 1465"><p>Name: Grim</p><p>Race: Half-Orc</p><p>Class: Rogue (Arcane Trickster)</p><p>Background: Acolyte (Luthic)</p><p>Alignment: Chaotic Evil</p><p>Level: 5</p><p></p><p><strong>Ability Scores</strong></p><p>Strength: 10</p><p>Dexterity: 16 (+3)</p><p>Constitution: 11</p><p>Intelligence: 14 (+2)</p><p>Wisdom: 14 (+2)</p><p>Charisma: 10</p><p></p><p><strong>Proficiencies </strong>(prof.bonus +3):</p><p>Armor: Light armor</p><p>Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords</p><p>Saving Throws: Dexterity, Intelligence</p><p>Skills: Acrobatics, Insight, Intimidation, Investigation, Perception, Religion, Stealth</p><p>Expertise: Acrobatics, Stealth</p><p>Tools: Thieves' Tools</p><p>Languages: Common, Orc, Thieves' Cant, Draconic, Abyssal</p><p></p><p><strong>Combat stats</strong></p><p>Hit Points: 26 (8 + 4d8)</p><p>Armor Class: 15</p><p>Size: medium</p><p>Speed: 30 feet</p><p></p><p>Dagger: +6 attack, 1d4+3 piercing, range 20/60</p><p>Rapier: +6 attack, 1d6+3 piercing</p><p>Shortbow: +6 attack, 1d6+3 piercing, range 80/320</p><p>Sneak Attack +3d6</p><p></p><p>Cunning Action: Dash, Disengage, Hide or control Mage Hand (bonus action)</p><p>Uncanny Dodge: when an attacker that you can see hits you with an attack, halve the attack's damage (reaction)</p><p>Relentless Endurance: when reduced to 0 HP but not killed outright, can drop to 1 HP instead (1/long rest)</p><p>Savage Attacks: on a critical hit with a melee weapon attack, roll one additional weapon damage dice</p><p></p><p><strong>Spellcasting</strong></p><p>Cantrips: Mage Hand, Friends, Poison Spray</p><p>Spells: Charm Person, Disguise Self, Sleep, Feather Fall</p><p>Spell slots: 3</p><p>Spell save DC 13</p><p>Spell attack modifier +5</p><p></p><p><strong>Other special abilities</strong></p><p>Darkvision (60ft)</p><p>Mage Hand Legerdemain</p><p>Shelter of the Faithful</p><p></p><p><strong>Equipment</strong></p><p>Leather armor, two daggers, rapier, shortbow and quiver of 20 arrows</p><p>Dungeoneer's pack (backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days rations, waterskin, 50ft rope)</p><p>Thieves' tools</p><p>Potion of Climbing, Potion of Water Breathing</p><p>500 gp plus 1d10 x 25 gp</p><p></p><p><strong>Physical Description</strong></p><p>Standing at 5 and a half feet, Grim is somewhat smaller and more slender than the average Half-Orc woman, but her grey-greenish skin and sharp fangs make her heritage unmistakable. She appears very nimble and hardly makes much sound as she walks, despite wearing studded leather reinforced with extra protective junk as her everyday clothes. A tattoo of sort is visible on her left arm, and a more acute observer might also notice that, while at first sight she seems to sport perfectly cared skin, a variety of scars and stitches are only partially concealed by the edges of her pieces of vestment. Her mannerisms are very calm and relaxed, but a hint of rage seems to glitter behind her eyes.</p><p></p><p>[ATTACH=full]291011[/ATTACH]</p><p></p><p><span style="font-size: 9px">Note to lawyers: character image randomly found on the web by googling "half-orc female", if you want to figure out the author or trace the copyright holders, do the same google search</span></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9077573, member: 1465"] Name: Grim Race: Half-Orc Class: Rogue (Arcane Trickster) Background: Acolyte (Luthic) Alignment: Chaotic Evil Level: 5 [B]Ability Scores[/B] Strength: 10 Dexterity: 16 (+3) Constitution: 11 Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 10 [B]Proficiencies [/B](prof.bonus +3): Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Saving Throws: Dexterity, Intelligence Skills: Acrobatics, Insight, Intimidation, Investigation, Perception, Religion, Stealth Expertise: Acrobatics, Stealth Tools: Thieves' Tools Languages: Common, Orc, Thieves' Cant, Draconic, Abyssal [B]Combat stats[/B] Hit Points: 26 (8 + 4d8) Armor Class: 15 Size: medium Speed: 30 feet Dagger: +6 attack, 1d4+3 piercing, range 20/60 Rapier: +6 attack, 1d6+3 piercing Shortbow: +6 attack, 1d6+3 piercing, range 80/320 Sneak Attack +3d6 Cunning Action: Dash, Disengage, Hide or control Mage Hand (bonus action) Uncanny Dodge: when an attacker that you can see hits you with an attack, halve the attack's damage (reaction) Relentless Endurance: when reduced to 0 HP but not killed outright, can drop to 1 HP instead (1/long rest) Savage Attacks: on a critical hit with a melee weapon attack, roll one additional weapon damage dice [B]Spellcasting[/B] Cantrips: Mage Hand, Friends, Poison Spray Spells: Charm Person, Disguise Self, Sleep, Feather Fall Spell slots: 3 Spell save DC 13 Spell attack modifier +5 [B]Other special abilities[/B] Darkvision (60ft) Mage Hand Legerdemain Shelter of the Faithful [B]Equipment[/B] Leather armor, two daggers, rapier, shortbow and quiver of 20 arrows Dungeoneer's pack (backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days rations, waterskin, 50ft rope) Thieves' tools Potion of Climbing, Potion of Water Breathing 500 gp plus 1d10 x 25 gp [B]Physical Description[/B] Standing at 5 and a half feet, Grim is somewhat smaller and more slender than the average Half-Orc woman, but her grey-greenish skin and sharp fangs make her heritage unmistakable. She appears very nimble and hardly makes much sound as she walks, despite wearing studded leather reinforced with extra protective junk as her everyday clothes. A tattoo of sort is visible on her left arm, and a more acute observer might also notice that, while at first sight she seems to sport perfectly cared skin, a variety of scars and stitches are only partially concealed by the edges of her pieces of vestment. Her mannerisms are very calm and relaxed, but a hint of rage seems to glitter behind her eyes. [ATTACH type="full" alt="Grim.jpg"]291011[/ATTACH] [SIZE=1]Note to lawyers: character image randomly found on the web by googling "half-orc female", if you want to figure out the author or trace the copyright holders, do the same google search[/SIZE] [/QUOTE]
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