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Recruitment- PLANESCAPE: Intrigue. Reopened
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<blockquote data-quote="Nordom" data-source="post: 9073989" data-attributes="member: 7038274"><p>Potential players, please give me your thoughts on whether you think this is something worth carefully implementing, or if it should be avoided. The 'why' would be important in your stance -</p><p></p><p><strong>Confederates: </strong></p><p><strong></strong></p><p><strong>In some quests, a character or multiple characters in the party will be briefed by me prior to the adventure, but unlike the rest of the group, they possess their own motives and goals for the particular arc. Alongside the main objective, this character will actively pursue their unique agenda, sometimes leading to unforeseen outcomes and extra opportunities for role-play.</strong></p><p></p><p>Pros:</p><p>-An added layer of intrigue</p><p>-More character development, and group-dynamic development</p><p>-Dynamic conflicts (can also be a Con)</p><p>-Tough choices (can also be a Con)</p><p></p><p>Cons:</p><p>-Lack of group cohesiveness (may range from humorous to full-on IC conflict - again which may be a pro in certain circumstances)</p><p>-Tough choices - the toughest one being - can this character remain in the party? Maybe a shorter way to frame this entire question is: how critical is in-character group cohesiveness in a PbP campaign?</p><p></p><p></p><p>Ways I think it might work: If the character's unique objectives do not interfere, or minimally interfere with the group's objectives. Example: Group is hired as bounty hunters to capture Joe alive and bring him to Bob. Character's unique objective is to steal a few items from Joe's house and also take his favorite sapphire.</p><p></p><p>Ways I think it might not work: If the character's unique objectives directly interfere with the group's objective. Example: Group is hired as bounty hunters to capture Joe alive and bring him to Bob. Character's unique objective is to kill Joe, and will make it seem like an accident so the group doesn't get suspicious. Even with subterfuge - if everyone eventually finds out, then the character is in trouble with the group, and the types I'm recruiting for this campaign aren't exactly forgiving. Also, the original employer - Bob - is not one to mess around with and may seek retribution for not carrying out his instructions.</p><p></p><p>Might be interesting though, as certain things don't go quite according to plan, and it turns out the perpetrator was one in the group all along.</p></blockquote><p></p>
[QUOTE="Nordom, post: 9073989, member: 7038274"] Potential players, please give me your thoughts on whether you think this is something worth carefully implementing, or if it should be avoided. The 'why' would be important in your stance - [B]Confederates: In some quests, a character or multiple characters in the party will be briefed by me prior to the adventure, but unlike the rest of the group, they possess their own motives and goals for the particular arc. Alongside the main objective, this character will actively pursue their unique agenda, sometimes leading to unforeseen outcomes and extra opportunities for role-play.[/B] Pros: -An added layer of intrigue -More character development, and group-dynamic development -Dynamic conflicts (can also be a Con) -Tough choices (can also be a Con) Cons: -Lack of group cohesiveness (may range from humorous to full-on IC conflict - again which may be a pro in certain circumstances) -Tough choices - the toughest one being - can this character remain in the party? Maybe a shorter way to frame this entire question is: how critical is in-character group cohesiveness in a PbP campaign? Ways I think it might work: If the character's unique objectives do not interfere, or minimally interfere with the group's objectives. Example: Group is hired as bounty hunters to capture Joe alive and bring him to Bob. Character's unique objective is to steal a few items from Joe's house and also take his favorite sapphire. Ways I think it might not work: If the character's unique objectives directly interfere with the group's objective. Example: Group is hired as bounty hunters to capture Joe alive and bring him to Bob. Character's unique objective is to kill Joe, and will make it seem like an accident so the group doesn't get suspicious. Even with subterfuge - if everyone eventually finds out, then the character is in trouble with the group, and the types I'm recruiting for this campaign aren't exactly forgiving. Also, the original employer - Bob - is not one to mess around with and may seek retribution for not carrying out his instructions. Might be interesting though, as certain things don't go quite according to plan, and it turns out the perpetrator was one in the group all along. [/QUOTE]
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