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Reconciling 4e's rough edges with Story Now play
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<blockquote data-quote="darkbard" data-source="post: 8991983" data-attributes="member: 1282"><p>I'm pressed for time so can't point you to particular posts right now, but if you scroll through and look for Pa'avu's use of Athletics to combat stunt in the fight in the undercity of Bantouk against the ochre jellies and Chanvati's use of Arcana as part of Living Missile Attack against the id fiend, you'll see two instantiations of Skill use outside of a Skill Challenge. I believe those are the only two in the game so far (and we're level 6!). That's kind of the point, though, and I think [USER=82106]@AbdulAlhazred[/USER] already covered this well: the structure of the Skill Challenge <em>is</em> the use of Skills in the game, or, at least can be.</p><p></p><p>As for expanding on the ways Skills can be generalizable in a way akin to DW's Basic Moves, I would say that leaning into the idea of Fiction First does a lot of work here. Who is the character? What are their approaches to conflict resolution as reflected by strong Skills (ability scores and/or training/racial/theme/feat bonuses)? What is the fictional framing of a particular conflict, and how does that interact with answers to the previous two? DW's Discern Realities to "search for clues" in a scene that seems rife with potential for sabotage might be approached by a Ranger with good Wisdom and training in Perception or a Wizard through training in Arcana or a Dwarf Runepriest underground and so on.</p><p></p><p>In these examples, I think "being a fan of the characters" implies broad interpretation of Skill implementation so long as the fiction supports it (it usually can!) and everyone is on the same page with what John Harper advises in BitD: "don't be a weasel."</p><p></p><p>If I have time later, I'll try to chime in with more details and after having given this more thought.</p></blockquote><p></p>
[QUOTE="darkbard, post: 8991983, member: 1282"] I'm pressed for time so can't point you to particular posts right now, but if you scroll through and look for Pa'avu's use of Athletics to combat stunt in the fight in the undercity of Bantouk against the ochre jellies and Chanvati's use of Arcana as part of Living Missile Attack against the id fiend, you'll see two instantiations of Skill use outside of a Skill Challenge. I believe those are the only two in the game so far (and we're level 6!). That's kind of the point, though, and I think [USER=82106]@AbdulAlhazred[/USER] already covered this well: the structure of the Skill Challenge [I]is[/I] the use of Skills in the game, or, at least can be. As for expanding on the ways Skills can be generalizable in a way akin to DW's Basic Moves, I would say that leaning into the idea of Fiction First does a lot of work here. Who is the character? What are their approaches to conflict resolution as reflected by strong Skills (ability scores and/or training/racial/theme/feat bonuses)? What is the fictional framing of a particular conflict, and how does that interact with answers to the previous two? DW's Discern Realities to "search for clues" in a scene that seems rife with potential for sabotage might be approached by a Ranger with good Wisdom and training in Perception or a Wizard through training in Arcana or a Dwarf Runepriest underground and so on. In these examples, I think "being a fan of the characters" implies broad interpretation of Skill implementation so long as the fiction supports it (it usually can!) and everyone is on the same page with what John Harper advises in BitD: "don't be a weasel." If I have time later, I'll try to chime in with more details and after having given this more thought. [/QUOTE]
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