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Reasons a haunted fallen technomage tower is still intact?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9328066" data-attributes="member: 7044704"><p>The obvious answer is "magic" but I suppose that's too simple, eh? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Given the technomage stuff, maybe stick a gadget somewhere in the crash that was an emergency inertial damper for use in case of a crash (the thing could move, right? Floating towers are cool) and give the PCs a chance to learn about it as an explanation. It might be wholly burned out after (mostly) saving the tower from the impact, but it might be more interesting if it were currently overloaded with the inertial energy it absorbed (or whatever technomagical babble you prefer) and is dangerous to mess with. Maybe it's even glowing white hot with stored energy and if the PCs <em>don't </em>find a way to discharge some of the energy it will explode or melt down, damaging other sections of the tower they might want to interact with. Ideally there's some Big Dangerous Guardian around that they could discharge that energy into with a bit of trickery and planning, solving two problems at once.</p><p></p><p>Worth mentioning that the 13th Age campaign book Shards of a Broken Sky has a fairly involved sort-of-pointcrawl adventure set in a fallen-over tower much like this one. If you can get access to a copy (maybe through an interlibrary loan - someplace out there may have one) it might be a useful source of inspiration on how to run yours.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9328066, member: 7044704"] The obvious answer is "magic" but I suppose that's too simple, eh? :) Given the technomage stuff, maybe stick a gadget somewhere in the crash that was an emergency inertial damper for use in case of a crash (the thing could move, right? Floating towers are cool) and give the PCs a chance to learn about it as an explanation. It might be wholly burned out after (mostly) saving the tower from the impact, but it might be more interesting if it were currently overloaded with the inertial energy it absorbed (or whatever technomagical babble you prefer) and is dangerous to mess with. Maybe it's even glowing white hot with stored energy and if the PCs [I]don't [/I]find a way to discharge some of the energy it will explode or melt down, damaging other sections of the tower they might want to interact with. Ideally there's some Big Dangerous Guardian around that they could discharge that energy into with a bit of trickery and planning, solving two problems at once. Worth mentioning that the 13th Age campaign book Shards of a Broken Sky has a fairly involved sort-of-pointcrawl adventure set in a fallen-over tower much like this one. If you can get access to a copy (maybe through an interlibrary loan - someplace out there may have one) it might be a useful source of inspiration on how to run yours. [/QUOTE]
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Reasons a haunted fallen technomage tower is still intact?
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