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<blockquote data-quote="doctorbadwolf" data-source="post: 8988035" data-attributes="member: 6704184"><p>Talking to my wife lead me to the same conclusion, except my current thought now is: messenger, mount, pack Hunter, protector, prowler, and scout. </p><p></p><p>I like those ideas. For me, I think (right now at least) I’m thinking the above basic blocks that determine your base AC, hit die, what sizes you can be, etc, then, for each block you have: </p><p></p><p>Choose special sense </p><p></p><p>Choose special movement</p><p></p><p>Choose special action (usually attack)</p><p></p><p>Choose minor trait/quirk</p><p></p><p>So to get a wolf, you make a protector or pack hunter, grab keen senses (smell and hearing), swift (fast but no climb or swim speed, maybe can dash as bonus and ignore difficult terrain while dashing), pack attacks (target falls prone on failed save with every attack), and special trait could be social animal which gives it Insight and Persuasion prof. </p><p></p><p></p><p></p><p>I’m also working on a “Bane-Craft” replacement for favored enemy, and a “Purposeful Wanderer” replacement for Natural Explorer, which gives Wanderer’s Knacks. Banes are offensive tactics that do things like shutting down regen, or making it hard to fly without falling, etc. </p><p></p><p>Knacks are more wide ranging in purpose, often exploration or defense oriented. </p><p></p><p> both features can be beefed up with spell slots, including stuff that requires spending a slot at the end of a long rest. </p><p></p><p>Anyway, an alt BM would have beast-related knacks available to further customize it, probably.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8988035, member: 6704184"] Talking to my wife lead me to the same conclusion, except my current thought now is: messenger, mount, pack Hunter, protector, prowler, and scout. I like those ideas. For me, I think (right now at least) I’m thinking the above basic blocks that determine your base AC, hit die, what sizes you can be, etc, then, for each block you have: Choose special sense Choose special movement Choose special action (usually attack) Choose minor trait/quirk So to get a wolf, you make a protector or pack hunter, grab keen senses (smell and hearing), swift (fast but no climb or swim speed, maybe can dash as bonus and ignore difficult terrain while dashing), pack attacks (target falls prone on failed save with every attack), and special trait could be social animal which gives it Insight and Persuasion prof. I’m also working on a “Bane-Craft” replacement for favored enemy, and a “Purposeful Wanderer” replacement for Natural Explorer, which gives Wanderer’s Knacks. Banes are offensive tactics that do things like shutting down regen, or making it hard to fly without falling, etc. Knacks are more wide ranging in purpose, often exploration or defense oriented. both features can be beefed up with spell slots, including stuff that requires spending a slot at the end of a long rest. Anyway, an alt BM would have beast-related knacks available to further customize it, probably. [/QUOTE]
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