Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quintessence - What is it good for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xenoflare" data-source="post: 1918839" data-attributes="member: 12431"><p><strong>Dimensional Fortress - Army of Me</strong></p><p></p><p>high level Elan shaper madness -</p><p></p><p>everytime you take a hiatus. create vast quantities of quintessence, and store them somewhere safe. adventure as usual with your party, get your funds, set some aside and make some money on the sidelines (with Divination and Correspondence, you can have near-perfect market knowledge, as well as good coordination of international commerce, and use the Fabricate trick scattered around the world with the aid of Personal Mind Blank to make small amounts of money here and there.)</p><p></p><p>set everything up in some good ol' slush funds.</p><p></p><p>get a good cohort, be buddy-buddy with your fighter, or just find a nice monster.</p><p></p><p>Manifest Impresa on these dudes, then store the Impresa in Quintessence(from Mindscapes and Hyperconscious, basically makes a 24 hr duration simulacra that's 1/5 as powerful as the original). Make Astral Constructs and store them in Quintessence too.</p><p></p><p>Repeat over and over again. Shift to the Astral to get quicken power for free to make this a faster process - we're talking industrial increments of 100 percent efficiency here. </p><p></p><p>Make yourself an army of pure ectoplasm, secreted in your fortresses built from your funds that you've been shrewdly investing in. Equipment, armament, coordination - you've got it all made.</p><p></p><p>When the time comes, unleash your forces from their null-time bubbles. Go Go Urza Rangers...</p><p></p><p>weakness? anti-ectoplasmic powers and weapons will have a field day with your crew - but look at it this way. conventional weaponry and army tactics use Level 1 warriors as baseline combatants.</p><p></p><p>you've got Astral Constructs, perfectly versatile, capable of recon, flight, naval battle, nuking - and Impresas - which can be copies of skilled sages, rogues, operatives. Between that, you've got the advantage of them being immune to poison, disease, no need for food or rest..</p><p></p><p>they only last a while, though, so either make tons of these warriors for different waves (more Quintessence..) or use it for one fell strike. Industrial standards, industrial standards! Get Henry Ford on the ectoplasm!</p><p></p><p>i'm planning to do this for a battle against the Dark Plea soon. The warriors with no mind, with no soul, with no heart, crafted from dream and will, to fight the forces of the Dark.</p></blockquote><p></p>
[QUOTE="xenoflare, post: 1918839, member: 12431"] [b]Dimensional Fortress - Army of Me[/b] high level Elan shaper madness - everytime you take a hiatus. create vast quantities of quintessence, and store them somewhere safe. adventure as usual with your party, get your funds, set some aside and make some money on the sidelines (with Divination and Correspondence, you can have near-perfect market knowledge, as well as good coordination of international commerce, and use the Fabricate trick scattered around the world with the aid of Personal Mind Blank to make small amounts of money here and there.) set everything up in some good ol' slush funds. get a good cohort, be buddy-buddy with your fighter, or just find a nice monster. Manifest Impresa on these dudes, then store the Impresa in Quintessence(from Mindscapes and Hyperconscious, basically makes a 24 hr duration simulacra that's 1/5 as powerful as the original). Make Astral Constructs and store them in Quintessence too. Repeat over and over again. Shift to the Astral to get quicken power for free to make this a faster process - we're talking industrial increments of 100 percent efficiency here. Make yourself an army of pure ectoplasm, secreted in your fortresses built from your funds that you've been shrewdly investing in. Equipment, armament, coordination - you've got it all made. When the time comes, unleash your forces from their null-time bubbles. Go Go Urza Rangers... weakness? anti-ectoplasmic powers and weapons will have a field day with your crew - but look at it this way. conventional weaponry and army tactics use Level 1 warriors as baseline combatants. you've got Astral Constructs, perfectly versatile, capable of recon, flight, naval battle, nuking - and Impresas - which can be copies of skilled sages, rogues, operatives. Between that, you've got the advantage of them being immune to poison, disease, no need for food or rest.. they only last a while, though, so either make tons of these warriors for different waves (more Quintessence..) or use it for one fell strike. Industrial standards, industrial standards! Get Henry Ford on the ectoplasm! i'm planning to do this for a battle against the Dark Plea soon. The warriors with no mind, with no soul, with no heart, crafted from dream and will, to fight the forces of the Dark. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quintessence - What is it good for?
Top