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Quill of Scribing (complete Mage)
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<blockquote data-quote="Jacob" data-source="post: 6150536" data-attributes="member: 98644"><p>The magic item description specifically states the quill will only work for those with the Scribe Scroll feat. As such, no, you cannot use it to scribe your magical knowledge into a spellbook. What you're looking for is something a lot more powerful in terms of magic item generation and broken game design. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>Magic creation really isn't that troublesome, when you get down to the numbers. A full one day of travel is effectively 8 hours of time, and with another 8 hours being given to rest, you have the other 8 to craft magic. The circumstances of crafting are no different than the setting you need in order to even memorize spells from your book. The quill pretty much just gives you the time to go drinking with bros I mean...spend extra hours in the dungeon. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>That your DM is allowing you to play a Wizard yet not give you any sort of downtime between adventures is beyond me, because I've been there. Nothing ruins a game more than having to wait for the party to get done with the day while you are busy writing a spell into your book. Important spells so that you can even play the game, and when you're the only arcane magic user in the party... <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p></blockquote><p></p>
[QUOTE="Jacob, post: 6150536, member: 98644"] The magic item description specifically states the quill will only work for those with the Scribe Scroll feat. As such, no, you cannot use it to scribe your magical knowledge into a spellbook. What you're looking for is something a lot more powerful in terms of magic item generation and broken game design. :-S Magic creation really isn't that troublesome, when you get down to the numbers. A full one day of travel is effectively 8 hours of time, and with another 8 hours being given to rest, you have the other 8 to craft magic. The circumstances of crafting are no different than the setting you need in order to even memorize spells from your book. The quill pretty much just gives you the time to go drinking with bros I mean...spend extra hours in the dungeon. :blush: That your DM is allowing you to play a Wizard yet not give you any sort of downtime between adventures is beyond me, because I've been there. Nothing ruins a game more than having to wait for the party to get done with the day while you are busy writing a spell into your book. Important spells so that you can even play the game, and when you're the only arcane magic user in the party... :rant: [/QUOTE]
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Quill of Scribing (complete Mage)
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