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<blockquote data-quote="pemerton" data-source="post: 8793799" data-attributes="member: 42582"><p>For the first one, that is also something that would be part of a twist. There is a sufficient basis for that in the fiction, because the PCs befriended Gerda by persuading her away from the other bandits she was hanging out with, who were themselves the kidnappers of the ranger under the instruction/payment of the enemy. So it is possible that - in the time that the PCs have taken to return to town with Gerda following their encounter with the bandits, and then in the time that they will spend in town phase before they start their next adventure (which I am assuming will be the rescue attempt) - the other, still loyal, bandits will have let the enemy know about developments.</p><p></p><p>In relation to the second, I have drawn up my map and notes for the enemy's house, and have deliberately not put him there. I'm keeping his possible return reserved, as a twist for an appropriate failed action. (Eg if the PCs fail in trying to open a particular door that is boarded up, I might narrate this as them spending a long time heaving and grunting without success, and then lo-and-behold the front door opens and who should come in . . .)</p><p></p><p>The third thing you mention doesn't fully apply in Torchbearer, or at least not I think in the way you're thinking of. There aren't really patterns of activity at that level of abstraction (as opposed to, say, details of movements of a character on a dungeon-level map). The players could declare actions in town phase - research-type actions, or social-type actions - that might lock down some relevant fiction about where the enemy is. But what I think is actually more likely, given that (i) the PCs are broke and (ii) actions in town phase generally generate a lifestyle cost, is that the cursed PC - who is an Elven Dreamwalker - will <em>fail</em> some or other action where dreaming is salient, and I will be able to use the resulting failure narration to foreshadow the threat of the enemy (who is also a Dreamwalker) in some or other fashion.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8793799, member: 42582"] For the first one, that is also something that would be part of a twist. There is a sufficient basis for that in the fiction, because the PCs befriended Gerda by persuading her away from the other bandits she was hanging out with, who were themselves the kidnappers of the ranger under the instruction/payment of the enemy. So it is possible that - in the time that the PCs have taken to return to town with Gerda following their encounter with the bandits, and then in the time that they will spend in town phase before they start their next adventure (which I am assuming will be the rescue attempt) - the other, still loyal, bandits will have let the enemy know about developments. In relation to the second, I have drawn up my map and notes for the enemy's house, and have deliberately not put him there. I'm keeping his possible return reserved, as a twist for an appropriate failed action. (Eg if the PCs fail in trying to open a particular door that is boarded up, I might narrate this as them spending a long time heaving and grunting without success, and then lo-and-behold the front door opens and who should come in . . .) The third thing you mention doesn't fully apply in Torchbearer, or at least not I think in the way you're thinking of. There aren't really patterns of activity at that level of abstraction (as opposed to, say, details of movements of a character on a dungeon-level map). The players could declare actions in town phase - research-type actions, or social-type actions - that might lock down some relevant fiction about where the enemy is. But what I think is actually more likely, given that (i) the PCs are broke and (ii) actions in town phase generally generate a lifestyle cost, is that the cursed PC - who is an Elven Dreamwalker - will [i]fail[/i] some or other action where dreaming is salient, and I will be able to use the resulting failure narration to foreshadow the threat of the enemy (who is also a Dreamwalker) in some or other fashion. [/QUOTE]
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