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Podcast #280: AI Art Controversy in RPGs...Again
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<blockquote data-quote="Abstruse" data-source="post: 9227683" data-attributes="member: 6669048"><p>While true and true of all corporations, there's also a risk assessment involved. I'm sure Wizards of the Coast's upper management would love nothing more than to fire their entire art department and replace them with a nephew typing in prompts and a half dozen recent art school grads getting paid peanuts work-for-hire to "touch up" the algorithmically generated results. But they also know that would be the end of the company due to customer backlash.</p><p></p><p>And I think the new executives realized precisely how bad that backlash could get when the OGL controversy early in the year. It seemed like they assumed there'd be some grumbling for a week or two then eventually things would die down and they could just move forward. It's just a vocal minority of fans, after all. Except even if it was a vocal minority of fans, tabletop gaming is very community-focused and the "vocal minority" hold actual influence within that community. This has always been the case but far moreso today with social media, podcasts, YouTube, TikTok, Twitch, etc. It's a very social experience, after all, and while a majority of the player base just buys their books and plays their game without diving into all the streamers and videos and forums because gaming is just a thing they do rather than a serious hobby, there's likely going to be at least one person in their group who is the type to read all the news and know all the current discourse. And when it's the <em>entire </em>community being <em>that loud </em>about a single issue, it tends to spread faster. Getting to the point that the OGL story was showing up in Variety and Hollywood Reporter tied to what should have been fluff promotional news pieces about Dungeons & Dragons: Honor Among Thieves.</p><p></p><p>It seems like that worked as a wake-up call to the ex-Amazon ex-Microsoft execs who just took over management of Wizards that they can't do whatever they like in tabletop. So if they <em>did </em>ever decide to replace the art department with entirely algorithmically generated art, the fanbase would revolt once again and they'd lose their entire customer base. So whether they actually believe what they're saying with their line about artists' and writers' creativity being the backbone, they're for sure going to at least act like it's true because it directly affects their bottom line.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 9227683, member: 6669048"] While true and true of all corporations, there's also a risk assessment involved. I'm sure Wizards of the Coast's upper management would love nothing more than to fire their entire art department and replace them with a nephew typing in prompts and a half dozen recent art school grads getting paid peanuts work-for-hire to "touch up" the algorithmically generated results. But they also know that would be the end of the company due to customer backlash. And I think the new executives realized precisely how bad that backlash could get when the OGL controversy early in the year. It seemed like they assumed there'd be some grumbling for a week or two then eventually things would die down and they could just move forward. It's just a vocal minority of fans, after all. Except even if it was a vocal minority of fans, tabletop gaming is very community-focused and the "vocal minority" hold actual influence within that community. This has always been the case but far moreso today with social media, podcasts, YouTube, TikTok, Twitch, etc. It's a very social experience, after all, and while a majority of the player base just buys their books and plays their game without diving into all the streamers and videos and forums because gaming is just a thing they do rather than a serious hobby, there's likely going to be at least one person in their group who is the type to read all the news and know all the current discourse. And when it's the [I]entire [/I]community being [I]that loud [/I]about a single issue, it tends to spread faster. Getting to the point that the OGL story was showing up in Variety and Hollywood Reporter tied to what should have been fluff promotional news pieces about Dungeons & Dragons: Honor Among Thieves. It seems like that worked as a wake-up call to the ex-Amazon ex-Microsoft execs who just took over management of Wizards that they can't do whatever they like in tabletop. So if they [I]did [/I]ever decide to replace the art department with entirely algorithmically generated art, the fanbase would revolt once again and they'd lose their entire customer base. So whether they actually believe what they're saying with their line about artists' and writers' creativity being the backbone, they're for sure going to at least act like it's true because it directly affects their bottom line. [/QUOTE]
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Podcast #280: AI Art Controversy in RPGs...Again
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