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<blockquote data-quote="Mirrorrorrim" data-source="post: 9179403" data-attributes="member: 7040132"><p>OK. Generally speaking, let's say there is a magic-focused Wizard or a Sorcerer that makes an attack using a weapon they are proficient with. Now have that same Wizard or Sorcerer that makes an attack with the same weapon using the new True Strike. Which is more accurate? Which is more effective with that attack? I'll wait.</p><p></p><p>I mean, I guess you can build a caster to be focused on Str or Dex rather than their spellcasting ability. I guess. </p><p></p><p>One could say they want True Strike to do something different, like affect spell attacks, or be an actual auto-hit, or be even more powerful in that it could be a bonus action that gives advantage on the same turn. Those are fine wishes but the design team has to figure out the power/balance level of this as a cantrip. I don't think Concentration should be a part of the spell anymore, and delaying the attack to a later action is not fun. </p><p></p><p>I'm open to designs that do something different, sure. But that doesn't mean that the current UA version doesn't do something unique and interesting for a magic-focused spellcaster, at the proper power level of a cantrip, while fulfilling a goal of increasing accuracy and effectiveness of a weapon attack for that caster.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9179403, member: 7040132"] OK. Generally speaking, let's say there is a magic-focused Wizard or a Sorcerer that makes an attack using a weapon they are proficient with. Now have that same Wizard or Sorcerer that makes an attack with the same weapon using the new True Strike. Which is more accurate? Which is more effective with that attack? I'll wait. I mean, I guess you can build a caster to be focused on Str or Dex rather than their spellcasting ability. I guess. One could say they want True Strike to do something different, like affect spell attacks, or be an actual auto-hit, or be even more powerful in that it could be a bonus action that gives advantage on the same turn. Those are fine wishes but the design team has to figure out the power/balance level of this as a cantrip. I don't think Concentration should be a part of the spell anymore, and delaying the attack to a later action is not fun. I'm open to designs that do something different, sure. But that doesn't mean that the current UA version doesn't do something unique and interesting for a magic-focused spellcaster, at the proper power level of a cantrip, while fulfilling a goal of increasing accuracy and effectiveness of a weapon attack for that caster. [/QUOTE]
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