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<blockquote data-quote="MerricB" data-source="post: 4503791" data-attributes="member: 3586"><p>I'm feeling much more comfortable with "on the fly" monsters in 4e. It's also so easy to scale monsters up and down that I make a lot of use of that tool.</p><p></p><p>Here's a portion of my conversion notes for the Mouths of Madness section of CZ (which is very, very similar to Keep on the Borderlands, MonkeyBoy):</p><p></p><p><strong>Original monsters</strong></p><p>4) 2 Kobold Guards, 1 Mastiff</p><p>5) Pit trap</p><p>7) 6 kobold warriors, 1 kobold sergeant</p><p>8) 5 kobold warriors, 1 kobold sergeant</p><p>9) 1 kobold king, 2 kobold bodyguards</p><p>10) 1 ogre</p><p></p><p><strong>Conversion notes</strong></p><p>4+5) 2 kobold slingers (<em>blowgun 5/10, +4 vs Fort, slowed (save ends), first failed sleep</em>), 1 hyena</p><p>pit trap (DMG87)</p><p>7+8) 11 kobold minions, 2 kobold skirmishers</p><p>9) kobold slyblade, 2 kobold dragonshields</p><p>10) ogre - L4 solo; this one I statted out in full after first removing 4 levels and then adding the solo template. Took about 15 mins, and was the most extensive conversion of the adventure.</p><p></p><p>I also added a note to the slingers to replace their slings with sleep-poison blowguns. I also combined encounter areas as the rooms were adjacent and there'd be no way that they wouldn't aid each other.</p><p></p><p>In all, converting the 60 odd areas of the Mouths of Madness took about 2-3 hours, and then I went back through and added treasure parcels. For the encounters, I paid attention to their basic difficulty - amazingly, with mostly 1:1 replacements they all fell into the difficulty range I wanted.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4503791, member: 3586"] I'm feeling much more comfortable with "on the fly" monsters in 4e. It's also so easy to scale monsters up and down that I make a lot of use of that tool. Here's a portion of my conversion notes for the Mouths of Madness section of CZ (which is very, very similar to Keep on the Borderlands, MonkeyBoy): [b]Original monsters[/b] 4) 2 Kobold Guards, 1 Mastiff 5) Pit trap 7) 6 kobold warriors, 1 kobold sergeant 8) 5 kobold warriors, 1 kobold sergeant 9) 1 kobold king, 2 kobold bodyguards 10) 1 ogre [b]Conversion notes[/b] 4+5) 2 kobold slingers ([i]blowgun 5/10, +4 vs Fort, slowed (save ends), first failed sleep[/i]), 1 hyena pit trap (DMG87) 7+8) 11 kobold minions, 2 kobold skirmishers 9) kobold slyblade, 2 kobold dragonshields 10) ogre - L4 solo; this one I statted out in full after first removing 4 levels and then adding the solo template. Took about 15 mins, and was the most extensive conversion of the adventure. I also added a note to the slingers to replace their slings with sleep-poison blowguns. I also combined encounter areas as the rooms were adjacent and there'd be no way that they wouldn't aid each other. In all, converting the 60 odd areas of the Mouths of Madness took about 2-3 hours, and then I went back through and added treasure parcels. For the encounters, I paid attention to their basic difficulty - amazingly, with mostly 1:1 replacements they all fell into the difficulty range I wanted. Cheers! [/QUOTE]
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