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Playable races: few or plenty, common or variable, native or outsiders?
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<blockquote data-quote="ART!" data-source="post: 8541534" data-attributes="member: 79926"><p>1: Plenty. I prefer this a player and as a GM. Actually, as a player I'm happy to work with whatever restrictions the GM sees fit to request/enforce, as long as they don't seem like some weird ego or a power thing ("Bob loves gnomes and Bob annoys me, so no gnomes!"). I like my players to have whatever options they want or need, and the other GMs in our group seem to feel the same way. One player right now has a custom lineage in our 5E game, having run in by the DM, and none of the players batted an eye. I guess we're kind of a "let your freak flag fly!" kind of group.</p><p></p><p>2: Variable. I've designed some races, and I always build them with a couple choices to be made from a short list of thematic options. For instance, when I've built races that have innate spellcasting, the player gets to choose from a few options which cantrip and spells they have. Similarly, I support floating ASIs.</p><p></p><p>3: All our games have and continue to take place in the Forgotten Realms (just for convenience, more than anything), so anything just about any race, official or UA, that WOTC publishes for 5E is fair game for us. And no DM in our group has said no to any non-FR WOTC races - we just kind of hand-wave it and/or come up with a FR origin for the race.</p><p></p><p>No one has proposed playing a race from Star Wars or the like, but that's a pretty cool idea! I'm sure we'd be okay with it, if the player was into it and the 5E write-up wasn't OP.</p><p></p><p>If someone wanted to play a (for example) Zendikar elf in our FR games, it would be met with a collective "cool - there's lots of kinds of elves in the world!"</p><p></p><p>Although we've played exclusively in FR, no one seems too attached to the lore.</p></blockquote><p></p>
[QUOTE="ART!, post: 8541534, member: 79926"] 1: Plenty. I prefer this a player and as a GM. Actually, as a player I'm happy to work with whatever restrictions the GM sees fit to request/enforce, as long as they don't seem like some weird ego or a power thing ("Bob loves gnomes and Bob annoys me, so no gnomes!"). I like my players to have whatever options they want or need, and the other GMs in our group seem to feel the same way. One player right now has a custom lineage in our 5E game, having run in by the DM, and none of the players batted an eye. I guess we're kind of a "let your freak flag fly!" kind of group. 2: Variable. I've designed some races, and I always build them with a couple choices to be made from a short list of thematic options. For instance, when I've built races that have innate spellcasting, the player gets to choose from a few options which cantrip and spells they have. Similarly, I support floating ASIs. 3: All our games have and continue to take place in the Forgotten Realms (just for convenience, more than anything), so anything just about any race, official or UA, that WOTC publishes for 5E is fair game for us. And no DM in our group has said no to any non-FR WOTC races - we just kind of hand-wave it and/or come up with a FR origin for the race. No one has proposed playing a race from Star Wars or the like, but that's a pretty cool idea! I'm sure we'd be okay with it, if the player was into it and the 5E write-up wasn't OP. If someone wanted to play a (for example) Zendikar elf in our FR games, it would be met with a collective "cool - there's lots of kinds of elves in the world!" Although we've played exclusively in FR, no one seems too attached to the lore. [/QUOTE]
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Playable races: few or plenty, common or variable, native or outsiders?
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