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<blockquote data-quote="Argyle King" data-source="post: 9302706" data-attributes="member: 58416"><p>I suppose that's one way to look it it, but it is a view that I feel is alien.</p><p></p><p>That being said, I can accept that my views differ from others. It's not unusual that my views are among a minority.</p><p></p><p>However, what I find strange is that -to me- those letters are not applied to all situations in a fair manner, not even just within D&D.</p><p></p><p>There are a lot of characters and archetypes not well covered. Another example that was mentioned some pages ago would be the mercenary for hire who works for the highest bidder. If adhering to a strict code of doing the job, I am inclined say that is more "lawful" than good/evil, and perhaps LN. Though, I'm inclined to believe you would disagree. Which is fine, and there are very valid arguments for why I am wrong.</p><p></p><p>My point is that knowing even a few bare-bones details such as "code of honor: stays bought"; "charges double for working on the sabbath"; and "quirk: insists upon proper burials for clergy" tells me more about the character's moral compass.</p><p></p><p>I believe that some of the disconnect comes from a gap between how good/evil is defined in-universe (that is, inside a world that functions like a D&D setting) and how good/evil is defined outside of that universe. Certainly, there are areas of overlap. But there are also noticeable areas of conflict.</p><p></p><p>I would agree that how a person roleplays a character is up to them.</p><p></p><p>At the same time, I think that an alignment system (or some other measure of morality) should be more meaningful than just picking which "protection of..." spells interact with my character.</p><p></p><p>If it weren't for altering what D&D items my character may be able to use or changing how some spells work, I'm not sure I would care much at all about the two letter system. It only makes sense in a world where those letters are connected to tangible things. Anywhere else, it may be a nice shorthand to get a general idea about a character, but I don't find it as valuable.</p><p></p><p>Even inside of a (D&D) world that's supposed to have tangible things attached to those letters, I'm not convinced that what they stand for in-universe has a lot of overlap with the contemporary audience's views (or even those of the people currently writing the game). Efforts to change lore and alter core assumptions about those worlds reflect that a gap exists.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9302706, member: 58416"] I suppose that's one way to look it it, but it is a view that I feel is alien. That being said, I can accept that my views differ from others. It's not unusual that my views are among a minority. However, what I find strange is that -to me- those letters are not applied to all situations in a fair manner, not even just within D&D. There are a lot of characters and archetypes not well covered. Another example that was mentioned some pages ago would be the mercenary for hire who works for the highest bidder. If adhering to a strict code of doing the job, I am inclined say that is more "lawful" than good/evil, and perhaps LN. Though, I'm inclined to believe you would disagree. Which is fine, and there are very valid arguments for why I am wrong. My point is that knowing even a few bare-bones details such as "code of honor: stays bought"; "charges double for working on the sabbath"; and "quirk: insists upon proper burials for clergy" tells me more about the character's moral compass. I believe that some of the disconnect comes from a gap between how good/evil is defined in-universe (that is, inside a world that functions like a D&D setting) and how good/evil is defined outside of that universe. Certainly, there are areas of overlap. But there are also noticeable areas of conflict. I would agree that how a person roleplays a character is up to them. At the same time, I think that an alignment system (or some other measure of morality) should be more meaningful than just picking which "protection of..." spells interact with my character. If it weren't for altering what D&D items my character may be able to use or changing how some spells work, I'm not sure I would care much at all about the two letter system. It only makes sense in a world where those letters are connected to tangible things. Anywhere else, it may be a nice shorthand to get a general idea about a character, but I don't find it as valuable. Even inside of a (D&D) world that's supposed to have tangible things attached to those letters, I'm not convinced that what they stand for in-universe has a lot of overlap with the contemporary audience's views (or even those of the people currently writing the game). Efforts to change lore and alter core assumptions about those worlds reflect that a gap exists. [/QUOTE]
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