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<blockquote data-quote="Reynard" data-source="post: 9260510" data-attributes="member: 467"><p>I started a Abomination Vaults campaign (as GM) to learn the Pathfinder 2 (Remaster) rules, and I like it well enough but something i did not count on is being kind of burnt out on dungeon exploration due to a year of alternating running and playing a 5E Rappan Athuk game.</p><p></p><p>I don't want to abandon this game because the group messes and we are having fun, but I would like to get out of the dungeon for a while. I am looking for recommendations of a relatively short (3 or 4 session) adventure involving overland travel and exploration that I can insert into the AB campaign. The hook doesn't matter -- I can have the PCs need to go get something or whatever. But since I am still learning PF2E(R) I would prefer a published scenario for this "first outing". It doesn't have to by by Paizo but would preferably work well within the expected design constraints of PF2E(R).</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9260510, member: 467"] I started a Abomination Vaults campaign (as GM) to learn the Pathfinder 2 (Remaster) rules, and I like it well enough but something i did not count on is being kind of burnt out on dungeon exploration due to a year of alternating running and playing a 5E Rappan Athuk game. I don't want to abandon this game because the group messes and we are having fun, but I would like to get out of the dungeon for a while. I am looking for recommendations of a relatively short (3 or 4 session) adventure involving overland travel and exploration that I can insert into the AB campaign. The hook doesn't matter -- I can have the PCs need to go get something or whatever. But since I am still learning PF2E(R) I would prefer a published scenario for this "first outing". It doesn't have to by by Paizo but would preferably work well within the expected design constraints of PF2E(R). Thanks. [/QUOTE]
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