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Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
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<blockquote data-quote="Charlaquin" data-source="post: 7753573" data-attributes="member: 6779196"><p>I see. I would say the gameplay feel they are going for is something a bit more nebulous than “cinematic” or “gritty” or “background/story focused.” The feel I think they’re going for is “like Pathfinder,” which is to say, “like 3e D&D.” Their design goals, I think, are less about changing the feel of the game, and more about making the game more approachable, without sacrificing the current gameplay feel.</p><p></p><p>“Cinematic” just sounds like a buzzword to me, I don’t really know what it means, beyond “we’re not trying to accurately simulate mideival warfare.” As for shield breakage, I don’t think grit is the reason for it. They want to give martial characters lots of buttons to push on their turn, while making different weapon styles feel distinct. Spending an action to raise your shield, and then spending a Reaction to block with it accomplishes that, and having the shield take damage both limits the frequency with which this button can be pushed, and gives a nod to the simulationism crowd that makes up a not insignificant portion of their audience.</p><p></p><p>Don’t tell the 4e haters, but shield block is secretly just an encounter power. You can really only use it once per fight reliably, maybe twice if the enemy gets a bad roll the first time. Then you put your busted shield away for the rest of the fight, fix it between encounters, and you have it to use once again in the next fight. But by framing it as something the fighter can theoretically do as often as he wants and disguising the cooldown as repairing damage to the shield, it mollifies the folks who would complain if they just limited the power to once per encounter.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7753573, member: 6779196"] I see. I would say the gameplay feel they are going for is something a bit more nebulous than “cinematic” or “gritty” or “background/story focused.” The feel I think they’re going for is “like Pathfinder,” which is to say, “like 3e D&D.” Their design goals, I think, are less about changing the feel of the game, and more about making the game more approachable, without sacrificing the current gameplay feel. “Cinematic” just sounds like a buzzword to me, I don’t really know what it means, beyond “we’re not trying to accurately simulate mideival warfare.” As for shield breakage, I don’t think grit is the reason for it. They want to give martial characters lots of buttons to push on their turn, while making different weapon styles feel distinct. Spending an action to raise your shield, and then spending a Reaction to block with it accomplishes that, and having the shield take damage both limits the frequency with which this button can be pushed, and gives a nod to the simulationism crowd that makes up a not insignificant portion of their audience. Don’t tell the 4e haters, but shield block is secretly just an encounter power. You can really only use it once per fight reliably, maybe twice if the enemy gets a bad roll the first time. Then you put your busted shield away for the rest of the fight, fix it between encounters, and you have it to use once again in the next fight. But by framing it as something the fighter can theoretically do as often as he wants and disguising the cooldown as repairing damage to the shield, it mollifies the folks who would complain if they just limited the power to once per encounter. [/QUOTE]
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Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
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