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Pathfinder 2 and the two dichotomies
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<blockquote data-quote="JmanTheDM" data-source="post: 8234341" data-attributes="member: 6791902"><p>I dunno.</p><p></p><p>the 2 "problems" the OP lists feels like they cancel each other out. but only if you are not running a game "optimized", and by optimized I mean as a wargamer would optimize things. there's nothing inherently wrong with playing NPC's in a non-"optimized" way. Doing so is actually true to the fiction (but likely not so if viewing it as a wargamer would view a wargame).</p><p></p><p>Also, sub optimal use of spells or alchemical actions (in a wargamer context) instead of strictly using Melee significantly changes the "mouth feel" of the encounter. likely to the net benefit of the players and GM. </p><p></p><p>Cheers,</p><p></p><p>J.</p><p></p><p>p.s. as this is not germane to the thread at hand:</p><p>In the official modules I've run my players through, I'd say I've run only about 50% of them exactly as written. the rest have been revised, updated, strengthened (and weakened) to create the kind of mouth feel that I'm aiming for in that specific area of the module. there have been several encounters where the wave of mooks crashes against the wall of my players with little to no effect. they've loved it. likewise, several encounters have been "buffed" to provide a different challenge rather than a simple straight up fight.</p><p></p><p>Its a choice (not a wrong choice, simply a choice) to run a module exactly as written and encounters in an optimized way, which will therefore deliver a very specific (paizo AP default) mouth feel when played. but it is a choice.</p></blockquote><p></p>
[QUOTE="JmanTheDM, post: 8234341, member: 6791902"] I dunno. the 2 "problems" the OP lists feels like they cancel each other out. but only if you are not running a game "optimized", and by optimized I mean as a wargamer would optimize things. there's nothing inherently wrong with playing NPC's in a non-"optimized" way. Doing so is actually true to the fiction (but likely not so if viewing it as a wargamer would view a wargame). Also, sub optimal use of spells or alchemical actions (in a wargamer context) instead of strictly using Melee significantly changes the "mouth feel" of the encounter. likely to the net benefit of the players and GM. Cheers, J. p.s. as this is not germane to the thread at hand: In the official modules I've run my players through, I'd say I've run only about 50% of them exactly as written. the rest have been revised, updated, strengthened (and weakened) to create the kind of mouth feel that I'm aiming for in that specific area of the module. there have been several encounters where the wave of mooks crashes against the wall of my players with little to no effect. they've loved it. likewise, several encounters have been "buffed" to provide a different challenge rather than a simple straight up fight. Its a choice (not a wrong choice, simply a choice) to run a module exactly as written and encounters in an optimized way, which will therefore deliver a very specific (paizo AP default) mouth feel when played. but it is a choice. [/QUOTE]
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Pathfinder 2 and the two dichotomies
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