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<blockquote data-quote="Retreater" data-source="post: 8234603" data-attributes="member: 42040"><p>I mean, you could say the same thing with nearly any other edition of the game. In 3.x I was a player in a game where we were town guards who were allowed to use only nonlethal weapons (saps). Then there was an undead attack, and per the rules, they were immune to nonlethal damage. That was frustrating - but now that I'm thinking about it nearly 20 years later, had the DM presented it differently, it could've been an awesome, survival horror experience.</p><p></p><p>Or imagine a 1e/2e game focusing on unarmed combat. </p><p></p><p>There are systems built for a specific type of experience. I'm not sure I love the types of experiences I've had so far in PF2, but don't frustrate yourself trying to fit a circle into a square hole. </p><p></p><p>(And BTW, I've been on record many times that I think Paizo should stick with good, old-fashioned adventures for a bit. They shouldn't feel the need to present oddball Adventure Paths every time - which is why I'm excited about Abomination Vaults.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 8234603, member: 42040"] I mean, you could say the same thing with nearly any other edition of the game. In 3.x I was a player in a game where we were town guards who were allowed to use only nonlethal weapons (saps). Then there was an undead attack, and per the rules, they were immune to nonlethal damage. That was frustrating - but now that I'm thinking about it nearly 20 years later, had the DM presented it differently, it could've been an awesome, survival horror experience. Or imagine a 1e/2e game focusing on unarmed combat. There are systems built for a specific type of experience. I'm not sure I love the types of experiences I've had so far in PF2, but don't frustrate yourself trying to fit a circle into a square hole. (And BTW, I've been on record many times that I think Paizo should stick with good, old-fashioned adventures for a bit. They shouldn't feel the need to present oddball Adventure Paths every time - which is why I'm excited about Abomination Vaults.) [/QUOTE]
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