Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathbreaker - musings of an amateur game designer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Mhoram" data-source="post: 8645791" data-attributes="member: 4789"><p>So the last few days have been pretty scattershot. I did some work on veils, tried to see how editing maneuvers went. I started with Veils thinking it was the smallest of Veils, Maneuvers and Spells, and I don't think it is... lol.</p><p>I made a major change to Magisters for my game - they just get spells from all three realms (Psychic, Divine, Arcane) by default. I also was playing with a non spontaneous version. I made more additions to my fighter replacement Armsman (mostly adding third party fighter archetypes as talents), using archetype suggestions in Path of War, and adjusting some stuff I found I made a Maneuver/Spells version of Magus. I call it Bladecaster. I did some work on a couple of characters and/or other potential characters (I build characters and don't use them just as a form of creativity, and I like doing that) Then today I untangled a knot.</p><p></p><p>I have a "shaper" class that is a merge of a little akashic, Aegis suit and Soulblade. I never really liked the way it came off... And recently I read about the "enhanced" veils, which replace weapons, get bonuses from essence and binding, and can be enchanted like a normal magic item (although I use the innate progression so that last part isn't of use to me). The big problem was it didn't have a clear class identity or theme, it was just a number of mechanics that all sorta fit together, and so I fixed that today.</p><p></p><p>I created the "Astral Adept" who reaches in and reshapes the astral into things. Pieces I stole from other classes - Astral Suit, Enhanced Weapon Veils (but in this class while they use similar mechanics it isn't veils), the Summoner "summon monster" special abilities as Astral Constructs, some bits from the Shaper Psion Discipline and the Astral Sorcerer blood. Then filled it out with some bonus feats a few extra veils (but not really veils). The mechanics... while being pulled from multiple places, now have a consistent theme and identity. The class sings now, rather than mutters.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8645791, member: 4789"] So the last few days have been pretty scattershot. I did some work on veils, tried to see how editing maneuvers went. I started with Veils thinking it was the smallest of Veils, Maneuvers and Spells, and I don't think it is... lol. I made a major change to Magisters for my game - they just get spells from all three realms (Psychic, Divine, Arcane) by default. I also was playing with a non spontaneous version. I made more additions to my fighter replacement Armsman (mostly adding third party fighter archetypes as talents), using archetype suggestions in Path of War, and adjusting some stuff I found I made a Maneuver/Spells version of Magus. I call it Bladecaster. I did some work on a couple of characters and/or other potential characters (I build characters and don't use them just as a form of creativity, and I like doing that) Then today I untangled a knot. I have a "shaper" class that is a merge of a little akashic, Aegis suit and Soulblade. I never really liked the way it came off... And recently I read about the "enhanced" veils, which replace weapons, get bonuses from essence and binding, and can be enchanted like a normal magic item (although I use the innate progression so that last part isn't of use to me). The big problem was it didn't have a clear class identity or theme, it was just a number of mechanics that all sorta fit together, and so I fixed that today. I created the "Astral Adept" who reaches in and reshapes the astral into things. Pieces I stole from other classes - Astral Suit, Enhanced Weapon Veils (but in this class while they use similar mechanics it isn't veils), the Summoner "summon monster" special abilities as Astral Constructs, some bits from the Shaper Psion Discipline and the Astral Sorcerer blood. Then filled it out with some bonus feats a few extra veils (but not really veils). The mechanics... while being pulled from multiple places, now have a consistent theme and identity. The class sings now, rather than mutters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathbreaker - musings of an amateur game designer
Top