Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathbreaker - musings of an amateur game designer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Mhoram" data-source="post: 8641161" data-attributes="member: 4789"><p>So plugging away at veils is still going on (and still tedious), and I've been working on a new character and an idea I was toying with, a Maneuver Based Magus.</p><p></p><p>There are some issues. There was no formal archetype for it in PoW Expanded. Second, in trying to figure out how to make your own archetypes, what kind of things that got replaced for maneuvers were, balance wise, all over the place. A bard gives up his entire spell casting, but a fighter gives up like 4 or 5 feats; with a rogue giving up 5 talents. Maybe they were trying to re-balance the base classes, but it makes it hard to utilize as a guide.</p><p>The second issue is one of action types. Spell Combat is a full round action, and Spell Strike replaces the touch attack with a melee attack as a special ability. Neither of those are the standard action that are maneuvers... especially full round action maneuvers. </p><p></p><p>So first thing - it would take much to include language in the Spell Strike and Spell combat that include standard action maneuvers as the attack. Done</p><p></p><p>The other - what to remove to add the archetype progression for maneuvers for the bard. One of the design goals for this new class is to keep the "fight and magic at once" vibe that is the core theme of the class, so I made some changes.</p><p>First - Spellcasting in now spontaneous - this really limits the choice of spells which can limit the power of the spellcaster.</p><p>2nd - I dropped Spell Recall, Improved Spell Recall, Knowledge Pool, Greater Spell Access - all of these add either extra spells or more spells. Removing them reduces the Magus casting power overall, which is good as matching spells with damage enhancing maneuvers are scary enough. Then I got rid of counterstrike, mostly because "why not" and that I'd removed most other "magic but more" abilities, so it fit thematically.</p><p></p><p>So that drops 5 class abilities, and some of them were definitely more potent than a fight feat. Keeps the theme and downpowers, which is then re empowered with the Maneuvers.</p><p></p><p>I need to go through the magus arcana, and trim some and add some - it seems pretty obvious for one to do an "instant readied manuever" in there... and spell recall might return as an arcana, but not as an automatic ability. </p><p></p><p>Then to complete the theme, the three disciplines that are given with the class - Elemental Flux, Riven Hourglass an Veiled Moon - three of the "These are magical disciplines" to further cement the combat & Magic mixed theme of the class.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8641161, member: 4789"] So plugging away at veils is still going on (and still tedious), and I've been working on a new character and an idea I was toying with, a Maneuver Based Magus. There are some issues. There was no formal archetype for it in PoW Expanded. Second, in trying to figure out how to make your own archetypes, what kind of things that got replaced for maneuvers were, balance wise, all over the place. A bard gives up his entire spell casting, but a fighter gives up like 4 or 5 feats; with a rogue giving up 5 talents. Maybe they were trying to re-balance the base classes, but it makes it hard to utilize as a guide. The second issue is one of action types. Spell Combat is a full round action, and Spell Strike replaces the touch attack with a melee attack as a special ability. Neither of those are the standard action that are maneuvers... especially full round action maneuvers. So first thing - it would take much to include language in the Spell Strike and Spell combat that include standard action maneuvers as the attack. Done The other - what to remove to add the archetype progression for maneuvers for the bard. One of the design goals for this new class is to keep the "fight and magic at once" vibe that is the core theme of the class, so I made some changes. First - Spellcasting in now spontaneous - this really limits the choice of spells which can limit the power of the spellcaster. 2nd - I dropped Spell Recall, Improved Spell Recall, Knowledge Pool, Greater Spell Access - all of these add either extra spells or more spells. Removing them reduces the Magus casting power overall, which is good as matching spells with damage enhancing maneuvers are scary enough. Then I got rid of counterstrike, mostly because "why not" and that I'd removed most other "magic but more" abilities, so it fit thematically. So that drops 5 class abilities, and some of them were definitely more potent than a fight feat. Keeps the theme and downpowers, which is then re empowered with the Maneuvers. I need to go through the magus arcana, and trim some and add some - it seems pretty obvious for one to do an "instant readied manuever" in there... and spell recall might return as an arcana, but not as an automatic ability. Then to complete the theme, the three disciplines that are given with the class - Elemental Flux, Riven Hourglass an Veiled Moon - three of the "These are magical disciplines" to further cement the combat & Magic mixed theme of the class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathbreaker - musings of an amateur game designer
Top