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Pathbreaker - musings of an amateur game designer
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<blockquote data-quote="Lord Mhoram" data-source="post: 8635104" data-attributes="member: 4789"><p>So I have copy edited and formatted another 50 pages of veils, and this weekend (Mon and Tues for me) I will be putting them in the main list alphabetically. Also got most of the work on master list of veils, by slot and class (that was a bear).</p><p></p><p>So today is usually dead for me at work (work escalations at a call center, and Sundays have lots of available time), I am going through my large collection of 3.5 edition books (most of which I've read multiple times) to look for cool rule bits to use. One of those was something I had some issues with mechanically, but really liked the idea of - (from Mongoose Quintessential Wizard or something with Dragon Magic from them) - you learn the language of magic (or draconic in the original) takes skill points, and when you get to certain benchmarks it gives you bonuses. I'm thinking free levels of metamagic. There was also an alternate metamagic system somewhere out there that ran differently - as long as you could cast the metamagice enhanced spell, it didn't take a higher level slot, but used normal. It also had a matrix of Metamagic you picked and could use that wasn't feat choices (those may be 2 different things that I merged in my head). This allows lower level spells to be useful without killing using higher level spells (as usually the metamagic version was still weaker than the native spells) The idea of casting a maximized and Empowered Magic Missile as a first level spell rather than 6th makes lower level spells much more useful.</p><p></p><p>Note - I tend to lean heavily on magic use, as that is one of my favorite parts of the game - given that this is solo, the LFQW isn't an issue (and I buff martial characters with <a href="https://www.drivethrurpg.com/product/135308/Path-of-War" target="_blank">Path of War</a>, <a href="https://www.drivethrurpg.com/product/223758/Spheres-of-Might" target="_blank">Spheres of Might </a>and borrowing heavily from <a href="https://www.drivethrurpg.com/product/197621/Everyman-Unchained-Fighters" target="_blank">Unchained Fighter</a> and <a href="https://www.drivethrurpg.com/product/232143/Legendary-Fighters" target="_blank">Legendary Fighter.</a></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8635104, member: 4789"] So I have copy edited and formatted another 50 pages of veils, and this weekend (Mon and Tues for me) I will be putting them in the main list alphabetically. Also got most of the work on master list of veils, by slot and class (that was a bear). So today is usually dead for me at work (work escalations at a call center, and Sundays have lots of available time), I am going through my large collection of 3.5 edition books (most of which I've read multiple times) to look for cool rule bits to use. One of those was something I had some issues with mechanically, but really liked the idea of - (from Mongoose Quintessential Wizard or something with Dragon Magic from them) - you learn the language of magic (or draconic in the original) takes skill points, and when you get to certain benchmarks it gives you bonuses. I'm thinking free levels of metamagic. There was also an alternate metamagic system somewhere out there that ran differently - as long as you could cast the metamagice enhanced spell, it didn't take a higher level slot, but used normal. It also had a matrix of Metamagic you picked and could use that wasn't feat choices (those may be 2 different things that I merged in my head). This allows lower level spells to be useful without killing using higher level spells (as usually the metamagic version was still weaker than the native spells) The idea of casting a maximized and Empowered Magic Missile as a first level spell rather than 6th makes lower level spells much more useful. Note - I tend to lean heavily on magic use, as that is one of my favorite parts of the game - given that this is solo, the LFQW isn't an issue (and I buff martial characters with [URL='https://www.drivethrurpg.com/product/135308/Path-of-War']Path of War[/URL], [URL='https://www.drivethrurpg.com/product/223758/Spheres-of-Might']Spheres of Might [/URL]and borrowing heavily from [URL='https://www.drivethrurpg.com/product/197621/Everyman-Unchained-Fighters']Unchained Fighter[/URL] and [URL='https://www.drivethrurpg.com/product/232143/Legendary-Fighters']Legendary Fighter.[/URL] [/QUOTE]
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