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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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<blockquote data-quote="SteveC" data-source="post: 8598532" data-attributes="member: 9053"><p>This will be interesting to see. I wonder how much adjustment is going to be applied to the assumptions of the "adventuring day" from the different games. I come to this from playing a fair bit of 5E and running Curse of Strahd, and playing a fair bit of Pathfinder 2E.</p><p></p><p>The games really work differently in terms of expectations as far as party resources in terms of the adventuring day. My 5E games start with a rested party and have it steadily dragged downward. You definitely feel the effects of a combat on your party's resources. That can vary based on how much you have short rest reliant characters and how often you let players take those short rests. My group just felt drained at the end of an adventuring day in Curse of Strahd, which was what I was hoping for.</p><p></p><p>Pathfinder 2E is very different from my experience: there really seems to be the expectation that you will be full strength in terms of HP in a combat. If you aren't, you're looking at a much more difficult situation.</p><p></p><p>I am prepping to run Abomination Vaults, and so have been watching videos and listening to Tabletop Gold's podcast as well, and that seems to be the way it runs: the GMs actively encourage the groups to heal up and refocus and the times they don't it hurts.</p><p></p><p>I think that would require some rebalancing of encounters for the conversion, and I wonder how much of that they are taking into account.</p><p></p><p>It will be interesting to see at least. More power to Paizo for making a product that I think will be successful. I hope it does not signal a shift away from Pathfinder 2E, however.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8598532, member: 9053"] This will be interesting to see. I wonder how much adjustment is going to be applied to the assumptions of the "adventuring day" from the different games. I come to this from playing a fair bit of 5E and running Curse of Strahd, and playing a fair bit of Pathfinder 2E. The games really work differently in terms of expectations as far as party resources in terms of the adventuring day. My 5E games start with a rested party and have it steadily dragged downward. You definitely feel the effects of a combat on your party's resources. That can vary based on how much you have short rest reliant characters and how often you let players take those short rests. My group just felt drained at the end of an adventuring day in Curse of Strahd, which was what I was hoping for. Pathfinder 2E is very different from my experience: there really seems to be the expectation that you will be full strength in terms of HP in a combat. If you aren't, you're looking at a much more difficult situation. I am prepping to run Abomination Vaults, and so have been watching videos and listening to Tabletop Gold's podcast as well, and that seems to be the way it runs: the GMs actively encourage the groups to heal up and refocus and the times they don't it hurts. I think that would require some rebalancing of encounters for the conversion, and I wonder how much of that they are taking into account. It will be interesting to see at least. More power to Paizo for making a product that I think will be successful. I hope it does not signal a shift away from Pathfinder 2E, however. [/QUOTE]
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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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