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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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<blockquote data-quote="Retreater" data-source="post: 8591757" data-attributes="member: 42040"><p>And at the point that you're making new maps, putting it on a VTT, drawing in dynamic lighting, etc., you're almost better off just designing your own adventure - especially if you're making a lot of customization to it anyway. </p><p>The problem of too-small maps isn't just in Abomination Vaults. It's in the other APs I've seen (Age of Ashes and Extinction Curse) as well as the Flip-Mats they create. I've loaded several of these into Foundry, and the rooms and halls are too small to have tactically interesting combat. </p><p>There was one I used called The Wicked Dungeon that had a large, open area with a pit and lava stream in the center. It was good (but only in the center). Mostly it was a 5-ft wide hallway flanked by numerous 5-ft "monster closets." The center, however, played out great for a dragon fight. The dragon would do a draconic fury attack on a few party members, fly across the chasm (maybe taking an opportunity attack), doing this back and forth waiting for its breath attack to recharge. Meanwhile, the distance was too great to cross in a single turn, so the party had to use ranged attacks, delay actions, etc. </p><p>Even though it was a "system test" I threw together this afternoon for PF2, it was the type of encounter that just doesn't happen in the APs, largely due to the limitations of the maps.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8591757, member: 42040"] And at the point that you're making new maps, putting it on a VTT, drawing in dynamic lighting, etc., you're almost better off just designing your own adventure - especially if you're making a lot of customization to it anyway. The problem of too-small maps isn't just in Abomination Vaults. It's in the other APs I've seen (Age of Ashes and Extinction Curse) as well as the Flip-Mats they create. I've loaded several of these into Foundry, and the rooms and halls are too small to have tactically interesting combat. There was one I used called The Wicked Dungeon that had a large, open area with a pit and lava stream in the center. It was good (but only in the center). Mostly it was a 5-ft wide hallway flanked by numerous 5-ft "monster closets." The center, however, played out great for a dragon fight. The dragon would do a draconic fury attack on a few party members, fly across the chasm (maybe taking an opportunity attack), doing this back and forth waiting for its breath attack to recharge. Meanwhile, the distance was too great to cross in a single turn, so the party had to use ranged attacks, delay actions, etc. Even though it was a "system test" I threw together this afternoon for PF2, it was the type of encounter that just doesn't happen in the APs, largely due to the limitations of the maps. [/QUOTE]
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Paizo's 'The Abomination Vaults' Pathinder AP Coming to 5E
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