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*Pathfinder & Starfinder
Paizo Unveils Two New Classes
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<blockquote data-quote="Golroc" data-source="post: 9115545" data-attributes="member: 7042497"><p>Really happy to see these. I wasn't a huge fan of the Investigator (feels out of place for me outside of very specific campaigns/adventures), and I felt the Thaumaturge was an epic concept with so-so implementation. Both the Animist and the Exemplar score high for me in their thematic richness, (narrative) versatility and the design of the mechanics. The Exemplar could be a bit of a tough one to fit into certain campaigns, as carrying around a piece of divinity will tend to push a character to the fore and isn't something that would feel off simply treating as another source of magic. But the same goes for many other character ancestries/classes/archetypes - they don't fit into every campaign. </p><p></p><p>I still haven't dug fully into the meat of the classes, but one thing I already know is that I'd love to have an Exemplar Archetype, as I feel the concept is well-suited to a hybrid character concept. I would also like a variant where the provenance of the divine spark matters - not as an avatar or champion - but with a more indirect influence. Either way, it is a class with a tremendous potential for future content (official, homebrew and/or third-party).</p><p></p><p>The Animist is also great, if a little bit less well-defined. I can see players being slightly confused about how this class compares to some of the similar classes and concepts. There is thematic, mechanical and conceptual overlaps with Thaumaturge, Medium, Spiritualist, Witch, Shaman and Occultist. I know most of these are not official pf2e classes, but I still think it's a relevant consideration. Personally, I don't mind overlapping classes and archetypes. As for the mechanics, I like them, with the caveat that I think it's a class that requires a GM and a player willing and able to put in additional time and creative effort compared to the baseline classes. There's a lot of spirits and apparitions to create and integrate into the adventure/campaign. Which also impact pick-up play and organized play - bringing an Animist to the help means that the GM now has to consider the spiritual side of all characters and locations. But this was already the case for the Thaumaturge and certain feats, so it's not a new thing.</p><p></p><p>But absolutely a net gain for Pathfinder to have these two new classes. I'm looking forward to seeing how they fit in with the new book and what the events taking place are going to be.</p></blockquote><p></p>
[QUOTE="Golroc, post: 9115545, member: 7042497"] Really happy to see these. I wasn't a huge fan of the Investigator (feels out of place for me outside of very specific campaigns/adventures), and I felt the Thaumaturge was an epic concept with so-so implementation. Both the Animist and the Exemplar score high for me in their thematic richness, (narrative) versatility and the design of the mechanics. The Exemplar could be a bit of a tough one to fit into certain campaigns, as carrying around a piece of divinity will tend to push a character to the fore and isn't something that would feel off simply treating as another source of magic. But the same goes for many other character ancestries/classes/archetypes - they don't fit into every campaign. I still haven't dug fully into the meat of the classes, but one thing I already know is that I'd love to have an Exemplar Archetype, as I feel the concept is well-suited to a hybrid character concept. I would also like a variant where the provenance of the divine spark matters - not as an avatar or champion - but with a more indirect influence. Either way, it is a class with a tremendous potential for future content (official, homebrew and/or third-party). The Animist is also great, if a little bit less well-defined. I can see players being slightly confused about how this class compares to some of the similar classes and concepts. There is thematic, mechanical and conceptual overlaps with Thaumaturge, Medium, Spiritualist, Witch, Shaman and Occultist. I know most of these are not official pf2e classes, but I still think it's a relevant consideration. Personally, I don't mind overlapping classes and archetypes. As for the mechanics, I like them, with the caveat that I think it's a class that requires a GM and a player willing and able to put in additional time and creative effort compared to the baseline classes. There's a lot of spirits and apparitions to create and integrate into the adventure/campaign. Which also impact pick-up play and organized play - bringing an Animist to the help means that the GM now has to consider the spiritual side of all characters and locations. But this was already the case for the Thaumaturge and certain feats, so it's not a new thing. But absolutely a net gain for Pathfinder to have these two new classes. I'm looking forward to seeing how they fit in with the new book and what the events taking place are going to be. [/QUOTE]
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Paizo Unveils Two New Classes
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