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General Tabletop Discussion
D&D Older Editions
[Original/1e/2e/Classic] Writing a class system that feels like both BECMI and AD&D
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<blockquote data-quote="GreyLord" data-source="post: 8539190" data-attributes="member: 4348"><p>Well, just things to note...</p><p></p><p>AD&D 2e only went up to 30th level if you used High Level Campaigns.</p><p></p><p>Forgotten Realms in 2e could go up to 40th level but in theory had no level limits and advancement (at least for spellcasters and the spell slots) worked differently than it did in HLC.</p><p></p><p>In AD&D 1e, there were no level limits (which sometimes resulted in insane or even absurd levels in parties, such as 765th level parties, or one that I heard of, 10,000th level characters...etc).</p><p></p><p>On the opposite end of the spectrum, most parties didn't get past level 5 or 6 in many instances (which is the case with the current AD&D party I've been playing with for the past year, we have been at levels 5 or 6 for most of that time thus far).</p><p></p><p>I think it depends on your playstyle and DM on what levels are generally played in your group.</p><p></p><p>PS: Dragonlance Adventures originally had an 18th level cap, very similar to what you are proposing.</p><p></p><p>PPS: I thought you had passed away? Nice to see you aren't a ghost.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8539190, member: 4348"] Well, just things to note... AD&D 2e only went up to 30th level if you used High Level Campaigns. Forgotten Realms in 2e could go up to 40th level but in theory had no level limits and advancement (at least for spellcasters and the spell slots) worked differently than it did in HLC. In AD&D 1e, there were no level limits (which sometimes resulted in insane or even absurd levels in parties, such as 765th level parties, or one that I heard of, 10,000th level characters...etc). On the opposite end of the spectrum, most parties didn't get past level 5 or 6 in many instances (which is the case with the current AD&D party I've been playing with for the past year, we have been at levels 5 or 6 for most of that time thus far). I think it depends on your playstyle and DM on what levels are generally played in your group. PS: Dragonlance Adventures originally had an 18th level cap, very similar to what you are proposing. PPS: I thought you had passed away? Nice to see you aren't a ghost. [/QUOTE]
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[Original/1e/2e/Classic] Writing a class system that feels like both BECMI and AD&D
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