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<blockquote data-quote="James Gasik" data-source="post: 9054319" data-attributes="member: 6877472"><p>Really, the only reason I kept using WP's was because there are a few interesting things you can do with them in the Complete Fighter's Handbook (and a few others, like the Bladesong Fighting Style in the Complete Book of Elves). Weapon Groups, Fighting Style Specializations, and Punching/Wrestling/Martial Arts Specialization are all neat little options for a Fighter.</p><p></p><p>But yes, with the PHB-only, Weapon Proficiencies are a fairly restrictive way to play. Savvy players would never bother to get proficiency in oddball weapons, knowing that the chances of finding a +2 Awl Pike in an adventure were very slim. And if you wanted to add an oddball weapon to your game for flavor, nobody would know how to use the darned thing without a penalty to hit (that few people wanted to put up with), potentially for multiple levels!</p><p></p><p>The whole proficiency system seems built on some very strange assumptions; for example, Thieves, who we would see as the premier skill class today, actually got new non-weapon proficiencies at a slower rate than anyone else, so that their vaunted rapid level progression was mostly a wash, and they wouldn't have more skills than anyone else.</p><p></p><p>Intelligence gave bonus proficiencies, but since only Wizards (and to a lesser extent Bards) got rewarded for a high Intelligence over other ability scores, they typically would have far more skills than anyone else; this would make sense for academic skills, I suppose, but it could lead to some amusing results when your Wizard is a master of Blacksmithing, Etiquette, Fly Fishing, and Basket Weaving! So much for spending all their time poring over arcane tomes!</p><p></p><p>Things got really strange towards the end. In Dragon #243, Skip actually states in Sage Advice that multiclass characters gain more proficiencies than anyone else; they started with the best deal of all their classes, but then, whenever they would gain a proficiency from any of their classes, they got it! A friend of mine had a Gnome Fighter/Illusionist, and the amount of proficiency slots she had after awhile was pretty silly, between her high Int and gaining a new NPW every 3 Fighter and Wizard levels! After awhile, she started taking things mostly because they amused her.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9054319, member: 6877472"] Really, the only reason I kept using WP's was because there are a few interesting things you can do with them in the Complete Fighter's Handbook (and a few others, like the Bladesong Fighting Style in the Complete Book of Elves). Weapon Groups, Fighting Style Specializations, and Punching/Wrestling/Martial Arts Specialization are all neat little options for a Fighter. But yes, with the PHB-only, Weapon Proficiencies are a fairly restrictive way to play. Savvy players would never bother to get proficiency in oddball weapons, knowing that the chances of finding a +2 Awl Pike in an adventure were very slim. And if you wanted to add an oddball weapon to your game for flavor, nobody would know how to use the darned thing without a penalty to hit (that few people wanted to put up with), potentially for multiple levels! The whole proficiency system seems built on some very strange assumptions; for example, Thieves, who we would see as the premier skill class today, actually got new non-weapon proficiencies at a slower rate than anyone else, so that their vaunted rapid level progression was mostly a wash, and they wouldn't have more skills than anyone else. Intelligence gave bonus proficiencies, but since only Wizards (and to a lesser extent Bards) got rewarded for a high Intelligence over other ability scores, they typically would have far more skills than anyone else; this would make sense for academic skills, I suppose, but it could lead to some amusing results when your Wizard is a master of Blacksmithing, Etiquette, Fly Fishing, and Basket Weaving! So much for spending all their time poring over arcane tomes! Things got really strange towards the end. In Dragon #243, Skip actually states in Sage Advice that multiclass characters gain more proficiencies than anyone else; they started with the best deal of all their classes, but then, whenever they would gain a proficiency from any of their classes, they got it! A friend of mine had a Gnome Fighter/Illusionist, and the amount of proficiency slots she had after awhile was pretty silly, between her high Int and gaining a new NPW every 3 Fighter and Wizard levels! After awhile, she started taking things mostly because they amused her. [/QUOTE]
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