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<blockquote data-quote="James Gasik" data-source="post: 9036301" data-attributes="member: 6877472"><p>It depends on the group; I've played in a lot of parties without a Wizard at all, since the early game for the class is fairly miserable. In a lot of games the Warrior classes are the main source of damage, as they have the best weapons, multiple attacks, and access to weapon specialization and possibly exceptional Strength.</p><p></p><p>And "easily switch weapons" is a little bit of a misnomer; if you play with Proficiency, you might be waiting 2-3 levels to get the ability to use a new weapon, and if you chose to specialize in a poor weapon for whatever reason, you have to rely on the largesse of the DM if you want to change your mind, as the rules don't allow you to do so.</p><p></p><p>Anyways my point was simply that there are a lot of factors at play, and the difference between good choices and bad choices can be really telling. This applies to spellcasters as well, especially Wizards and Bards, as getting the best spells can be tricky; if your DM rolls for spells randomly, you could end up with Delude, Non-Detection, or Secret Page at level 5 instead of Fireball (or Melf's MInute Meteors without the 1,000 gp to actually obtain the necessary focus component)! Even if you are allowed a decent choice, the difference between spells of the same level can be dramatic, and wise choices prevail.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9036301, member: 6877472"] It depends on the group; I've played in a lot of parties without a Wizard at all, since the early game for the class is fairly miserable. In a lot of games the Warrior classes are the main source of damage, as they have the best weapons, multiple attacks, and access to weapon specialization and possibly exceptional Strength. And "easily switch weapons" is a little bit of a misnomer; if you play with Proficiency, you might be waiting 2-3 levels to get the ability to use a new weapon, and if you chose to specialize in a poor weapon for whatever reason, you have to rely on the largesse of the DM if you want to change your mind, as the rules don't allow you to do so. Anyways my point was simply that there are a lot of factors at play, and the difference between good choices and bad choices can be really telling. This applies to spellcasters as well, especially Wizards and Bards, as getting the best spells can be tricky; if your DM rolls for spells randomly, you could end up with Delude, Non-Detection, or Secret Page at level 5 instead of Fireball (or Melf's MInute Meteors without the 1,000 gp to actually obtain the necessary focus component)! Even if you are allowed a decent choice, the difference between spells of the same level can be dramatic, and wise choices prevail. [/QUOTE]
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