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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Bedrockgames" data-source="post: 9258578" data-attributes="member: 85555"><p>This is going to vary by setting but I do think the social standing thing can be notable here, where you might want a system that inhibits players from making Kings out of the gate, but allows it after they have achieved a certain number of levels, a certain amount of experience, etc. You can easily envision that there would still be kings in the setting who aren't 15th X's or Y's (sort of how strongholds and followers worked in AD&D----an NPC might simply have the social capital and influence without being a leveled fighter to attract them). Granted the GM can rule that a PC could as well, but that does again raise balance considerations. </p><p></p><p>I can also give an example from my own game, where the focus is on making martial heroes in a wuxia setting. There are no classes, but there are Qi ranks, which determine what kung fu you can attain; there are also skill points which you can a lot to a variety of skills, including knowledge skills. To be a scholar official, you have to pass a series of exams (and these rely on a variety of knowledge skills). Out of the gate, it is incredibly difficult to make a PC who can pass those exams (this is meant to reflect how difficult the exams were). Every PC in the game is a presumed to be a martial hero so that is how the system is set up for character creation. However, plenty of scholar officials exist in the setting who aren't martial heroes and who have no Qi ranks. If I applied the logic of character creation and leveling to the world, then only people who go out fight, kill, steal manuals, etc would develop the skills needed to be a scholar or even just a skilled tradesman. When I am making NPC martial heroes, I tend to stick to the character creation system (though I will make allowances for unusual characters and I will let them go over some of the skill allotments if it makes sense for that character). However if I am making an official who isn't leveled, I will assign the knowledge skills I think that person should have. </p><p></p><p>Now if a player really wants to play a scholar official who has been appointed to a position, we can discuss that, and I would probably seek input from other players to make sure it doesn't raise any concerns. But generally speaking, this isn't parity between how a PC martial hero is made and how an NPC scholar official is made</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9258578, member: 85555"] This is going to vary by setting but I do think the social standing thing can be notable here, where you might want a system that inhibits players from making Kings out of the gate, but allows it after they have achieved a certain number of levels, a certain amount of experience, etc. You can easily envision that there would still be kings in the setting who aren't 15th X's or Y's (sort of how strongholds and followers worked in AD&D----an NPC might simply have the social capital and influence without being a leveled fighter to attract them). Granted the GM can rule that a PC could as well, but that does again raise balance considerations. I can also give an example from my own game, where the focus is on making martial heroes in a wuxia setting. There are no classes, but there are Qi ranks, which determine what kung fu you can attain; there are also skill points which you can a lot to a variety of skills, including knowledge skills. To be a scholar official, you have to pass a series of exams (and these rely on a variety of knowledge skills). Out of the gate, it is incredibly difficult to make a PC who can pass those exams (this is meant to reflect how difficult the exams were). Every PC in the game is a presumed to be a martial hero so that is how the system is set up for character creation. However, plenty of scholar officials exist in the setting who aren't martial heroes and who have no Qi ranks. If I applied the logic of character creation and leveling to the world, then only people who go out fight, kill, steal manuals, etc would develop the skills needed to be a scholar or even just a skilled tradesman. When I am making NPC martial heroes, I tend to stick to the character creation system (though I will make allowances for unusual characters and I will let them go over some of the skill allotments if it makes sense for that character). However if I am making an official who isn't leveled, I will assign the knowledge skills I think that person should have. Now if a player really wants to play a scholar official who has been appointed to a position, we can discuss that, and I would probably seek input from other players to make sure it doesn't raise any concerns. But generally speaking, this isn't parity between how a PC martial hero is made and how an NPC scholar official is made [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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