Sixten
First Post
While working on converting an OD&D module (X4), I've noticed that there are some gaps in the 3E monster inventory; where OD&D had some giant version of various animals, 3E tends only to have the base creature, and a dire version. In general, the dire creatures are probably too strong. So here are my versions of the giant bat, giant rat, and the large constrictor (which will sub in for the OD&D rock python). Comments & criticism welcome and encouraged.
Bat, Giant
Small Animal
HD: 2d8+2 (11 hp)
Initiative: +4 (Dex)
Speed: 10 ft., fly 40 ft. (good)
AC: 16 (+4 Dex, +1 size, +1 natural)
Attacks: Bite +1 melee
Damage: Bite 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Blindsight
Saves: Fort +4, Ref +7, Will +5
Abilities: Str 8, Dex 18, Con 13, Int 2, Wis 14, Cha 5
Skills: Listen +10*, Move Silently +8, Spot +10*
Climate/Terrain: Temperate and warm desert, forest, hill, plains, and underground
Organization: Group (5-10) or colony (10-40)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: -
Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.
Skills: *Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated.
Edit: formatting
Sixten
Bat, Giant
Small Animal
HD: 2d8+2 (11 hp)
Initiative: +4 (Dex)
Speed: 10 ft., fly 40 ft. (good)
AC: 16 (+4 Dex, +1 size, +1 natural)
Attacks: Bite +1 melee
Damage: Bite 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Blindsight
Saves: Fort +4, Ref +7, Will +5
Abilities: Str 8, Dex 18, Con 13, Int 2, Wis 14, Cha 5
Skills: Listen +10*, Move Silently +8, Spot +10*
Climate/Terrain: Temperate and warm desert, forest, hill, plains, and underground
Organization: Group (5-10) or colony (10-40)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: -
Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.
Skills: *Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated.
Edit: formatting
Sixten
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