Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Again! Retreater Needs to Balance 5e for 7 Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 9127562" data-attributes="member: 996"><p><em>Edit: 0. Use pregenerated characters! (Maybe offer enough Clerics, Bards, Druids, etc with Healing Word known/prepared that the party is obliged to take at least one.) Oh, and yes, by pregen, I do mean spells already prepped, too.</em></p><p>1. nah. I've run 7 players for years with regular initiative, works fine.</p><p>2. nah, keeping track of 7 players and their enemies and any conjurations/summons/spell-AEs/etc in your head will drive you crazy. A play surface is also way better for players whose attention may be straying, as they can look at the state of the game and ask 'who's dat?' 'what's dis?' rather than you describing the whole panorama of the battlescape overandoverandoeveragain, often to the same player more than once on his own turn. (if you detect a trace of bitterness & frustration, yes, that's personal experience running TotM with a large group!)</p><p>3. eh, it's 5e, it's low level, having more PCs will just make the combats less likely to be unintentionally deadly. <em>Being outnumbered tells heavily in 5e, so if you do increase the number of enemies, don't make it more than the number of PCs.</em> The players sound like they won't be putting in peak tactical performance nor bringing in encounter-busting optimized builds or anything, anyway. If they surprise you, adjust on the fly. Fudge a roll here, a hp total there. No worries.</p><p></p><p>4. Enjoy!</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9127562, member: 996"] [I]Edit: 0. Use pregenerated characters! (Maybe offer enough Clerics, Bards, Druids, etc with Healing Word known/prepared that the party is obliged to take at least one.) Oh, and yes, by pregen, I do mean spells already prepped, too.[/I] 1. nah. I've run 7 players for years with regular initiative, works fine. 2. nah, keeping track of 7 players and their enemies and any conjurations/summons/spell-AEs/etc in your head will drive you crazy. A play surface is also way better for players whose attention may be straying, as they can look at the state of the game and ask 'who's dat?' 'what's dis?' rather than you describing the whole panorama of the battlescape overandoverandoeveragain, often to the same player more than once on his own turn. (if you detect a trace of bitterness & frustration, yes, that's personal experience running TotM with a large group!) 3. eh, it's 5e, it's low level, having more PCs will just make the combats less likely to be unintentionally deadly. [I]Being outnumbered tells heavily in 5e, so if you do increase the number of enemies, don't make it more than the number of PCs.[/I] The players sound like they won't be putting in peak tactical performance nor bringing in encounter-busting optimized builds or anything, anyway. If they surprise you, adjust on the fly. Fudge a roll here, a hp total there. No worries. 4. Enjoy! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Again! Retreater Needs to Balance 5e for 7 Players
Top