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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9299110" data-attributes="member: 18"><p>That's not true Vael.</p><p></p><p>Loads of other companies give post-release support about as good as this. Just looking at RPGs, CDPR do, for example, both Witcher 3 and Cyberpunk 2077 got support considerably beyond what Larian is even planning for BG3. Pillars of Eternity 2 got a considerable amount of extra stuff added and changed, even got a turn-based mode added, as did Kingmaker, albeit with Kingmaker, aside from the TB mode, it's hard to see where "bugfixing and finishing out the game" ends!</p><p></p><p>Even little indie games like Wildermyth (which is an amazing and very underplayed and under-discussed RPG) got multiple entire extra narrative campaigns beyond those planned for release, not as DLC, together with significant changes and additions.</p><p></p><p>I get that, if the last game you played was maybe, 10 years ago, you might think the bolded bit, but in 2024? No way man. It's not even slightly true. Loads of companies give this level of support, or something very close to it, for the last few years it's been somewhat common, and you kind of look bad/odd if you don't. The only unusual thing here is that they're adding something basically nobody asked for, instead of stuff people did.</p><p></p><p>Indeed, Larian themselves seems like they're going to support BG3 far, far LESS than they did Divinty: Original Sin 2. So to some extent this is a downgrade - most people expected at the very least a "Definitive Edition" of BG3 say 2 years or so after release, like both DOS games got. That seems to have been basically ruled out. And those were huge - particularly the DOS2 one, which had them re-write THE ENTIRE SCRIPT for the game, all the dialogue and description and then make it all fully voiced - because they'd hired a bunch of new, English-as-their-first-language writers (including Smith and Ding I think). The plot stayed terrible as did the setting, but the dialogue improved a huge amount, and they massively improved Act 3 and Act 4 as well by adding and changing content - not to the point of making them "good", but actually playable. And honestly, BG3 could definitely do with Act 3 getting some changes and improvements of a very similar kind. But it isn't going to get them as far as we know. Instead we're getting some more in-depth endings that all of like 5% of players will ever see, at most. It's a pretty weird place to expend extra effort, honestly. The mod tools are better, but they're planning them to be massively cut-down compared to DOS2's mod/DMing tools - which I understand the reasoning behind, but, still, it's less.</p><p></p><p>So yeah Larian are doing less for BG3 than DOS2, so let's not get confused.</p><p></p><p>EDIT - I will say this - I think when Larian are 2 years into their next project and staring down the barrel of another 2-4+ years on it (because the idea that they can make something that "dwarfs BG3" in less than 5-6 years is pretty laughable, whatever Swen thinks), they may well be thinking "Hmmmm can get get BG3 sales up again, or do we need to sell more of the company to Tencent?" - and so we might see a somewhat later Definitive Edition for BG3, but currently it appears none is planned.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9299110, member: 18"] That's not true Vael. Loads of other companies give post-release support about as good as this. Just looking at RPGs, CDPR do, for example, both Witcher 3 and Cyberpunk 2077 got support considerably beyond what Larian is even planning for BG3. Pillars of Eternity 2 got a considerable amount of extra stuff added and changed, even got a turn-based mode added, as did Kingmaker, albeit with Kingmaker, aside from the TB mode, it's hard to see where "bugfixing and finishing out the game" ends! Even little indie games like Wildermyth (which is an amazing and very underplayed and under-discussed RPG) got multiple entire extra narrative campaigns beyond those planned for release, not as DLC, together with significant changes and additions. I get that, if the last game you played was maybe, 10 years ago, you might think the bolded bit, but in 2024? No way man. It's not even slightly true. Loads of companies give this level of support, or something very close to it, for the last few years it's been somewhat common, and you kind of look bad/odd if you don't. The only unusual thing here is that they're adding something basically nobody asked for, instead of stuff people did. Indeed, Larian themselves seems like they're going to support BG3 far, far LESS than they did Divinty: Original Sin 2. So to some extent this is a downgrade - most people expected at the very least a "Definitive Edition" of BG3 say 2 years or so after release, like both DOS games got. That seems to have been basically ruled out. And those were huge - particularly the DOS2 one, which had them re-write THE ENTIRE SCRIPT for the game, all the dialogue and description and then make it all fully voiced - because they'd hired a bunch of new, English-as-their-first-language writers (including Smith and Ding I think). The plot stayed terrible as did the setting, but the dialogue improved a huge amount, and they massively improved Act 3 and Act 4 as well by adding and changing content - not to the point of making them "good", but actually playable. And honestly, BG3 could definitely do with Act 3 getting some changes and improvements of a very similar kind. But it isn't going to get them as far as we know. Instead we're getting some more in-depth endings that all of like 5% of players will ever see, at most. It's a pretty weird place to expend extra effort, honestly. The mod tools are better, but they're planning them to be massively cut-down compared to DOS2's mod/DMing tools - which I understand the reasoning behind, but, still, it's less. So yeah Larian are doing less for BG3 than DOS2, so let's not get confused. EDIT - I will say this - I think when Larian are 2 years into their next project and staring down the barrel of another 2-4+ years on it (because the idea that they can make something that "dwarfs BG3" in less than 5-6 years is pretty laughable, whatever Swen thinks), they may well be thinking "Hmmmm can get get BG3 sales up again, or do we need to sell more of the company to Tencent?" - and so we might see a somewhat later Definitive Edition for BG3, but currently it appears none is planned. [/QUOTE]
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