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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9296020" data-attributes="member: 18"><p>LOL. I am well aware they're Belgian - I'm talking about the vibe - there's completely un-funny brand of "humour" that Dutch people seem to specialize in that DOS1 absolutely has in spades.</p><p></p><p>Because it attracts criticism (it did with BG3 even), and creates a situation where, if they don't listen to feedback, which may be difficult to implement, they will get criticised even more, and potentially bad press. Further, it extends, not shortens, the development period, because you have to keep putting out playable builds every couple of months (which is no joke), and Swen has specifically said he wants a shorter development period.</p><p></p><p>It will, and that's going to have a huge backlash, because an awful lot of those people will absolutely HATE how the DOS games play, and how grimdark and unpleasant they are. It's like if you had a restaurant, let's call it Rivellon, which strictly sold really harshly flavoured offal-based cuisine, like liver, heart, brain and kidney-based dishes, with powerfully bitter sauces and raw veg and you had a loyal clientele, but you started another restaurant, which, for want of a better word, sold "normal" food, which we'll call The Gate, and you got 5x as many customers there. So then you open up a new Rivellon restaurant, and advertise it as "From the chef who brought you The Gate!" - will you get a lot of people trying it? Yes. Will you get a lot of very unhappy customers? Also yes. Will you get a few converts? Sure. But overall people are going to be pretty mad with you if you sell a DOS3 game that is really like DOS1/2 and you advertise it on the basis of "If you like BG3, you'll like this!" even if it's just an implication.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9296020, member: 18"] LOL. I am well aware they're Belgian - I'm talking about the vibe - there's completely un-funny brand of "humour" that Dutch people seem to specialize in that DOS1 absolutely has in spades. Because it attracts criticism (it did with BG3 even), and creates a situation where, if they don't listen to feedback, which may be difficult to implement, they will get criticised even more, and potentially bad press. Further, it extends, not shortens, the development period, because you have to keep putting out playable builds every couple of months (which is no joke), and Swen has specifically said he wants a shorter development period. It will, and that's going to have a huge backlash, because an awful lot of those people will absolutely HATE how the DOS games play, and how grimdark and unpleasant they are. It's like if you had a restaurant, let's call it Rivellon, which strictly sold really harshly flavoured offal-based cuisine, like liver, heart, brain and kidney-based dishes, with powerfully bitter sauces and raw veg and you had a loyal clientele, but you started another restaurant, which, for want of a better word, sold "normal" food, which we'll call The Gate, and you got 5x as many customers there. So then you open up a new Rivellon restaurant, and advertise it as "From the chef who brought you The Gate!" - will you get a lot of people trying it? Yes. Will you get a lot of very unhappy customers? Also yes. Will you get a few converts? Sure. But overall people are going to be pretty mad with you if you sell a DOS3 game that is really like DOS1/2 and you advertise it on the basis of "If you like BG3, you'll like this!" even if it's just an implication. [/QUOTE]
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