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News Digest for the Week of December 9
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<blockquote data-quote="Abstruse" data-source="post: 8854262" data-attributes="member: 6669048"><p>That's been the case with a lot of video games. The "Hey guys, maybe crunch is bad and making your developers work 80+ hour weeks until they have to be literally hospitalized for exhaustion isn't a good thing" culture shift hit right at the same time as a global pandemic caused lockdowns and kind of screwed with a lot of things across the industry. Basically every single game coming out right now or in the next few months was meant to come out in like 2021.</p><p></p><p>But for Baldur's Gate specifically, it's been in early access for two years which is pretty normal for video game development outside the AAAs. At least Larian released Baldur's Gate 3 in early access which is saying up front "We're still working on the game, this is not the finished state, we're going to roll out new options as they're ready and this is only a third of the game." Compare that to AAA releases like Cyberpunk 2077 or Fallout 76 which also took two and a half years to get to a functional playable state where you're not concerned about the game crashing if you sneeze during a loading screen. Or the numerous AAA titles that carve out game content to charge you extra for as DLC in intentionally confusing bundles so you need a flowchart to know what you need to buy <em>stares directly at the modern Hitman franchise and every single fighting game on the market</em>. Then you've got games getting recent pushes like Fallout 3 and New Vegas for their anniversaries, the latter of which is unplayable on modern PCs and the latter is still a buggy crash-prone mess without fan-made mods because the developer couldn't be bothered to create patches (seriously, Fallout 3 requires you to dig out Games for Windows Live <em>over eight years </em>after the service was discontinued), while the remastered Mass Effect that double-dipped for almost full price still has unpatched bugs from the original releases.</p><p></p><p>In the indie and AA video game space, early access periods of up to 2-3 years is pretty normal as the designers slowly roll out new features to make sure it functions as intended, squash bugs, and basically give fans a chance to support their work and keep the lights on while making sure they get the best experience possible when the game finally releases. Subnautica spent three years in early access, Hades spent two years, and even Fortnite was in early access for three years. So assuming they can hit the August release date, that will be just shy of three years in early access which is pretty normal.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 8854262, member: 6669048"] That's been the case with a lot of video games. The "Hey guys, maybe crunch is bad and making your developers work 80+ hour weeks until they have to be literally hospitalized for exhaustion isn't a good thing" culture shift hit right at the same time as a global pandemic caused lockdowns and kind of screwed with a lot of things across the industry. Basically every single game coming out right now or in the next few months was meant to come out in like 2021. But for Baldur's Gate specifically, it's been in early access for two years which is pretty normal for video game development outside the AAAs. At least Larian released Baldur's Gate 3 in early access which is saying up front "We're still working on the game, this is not the finished state, we're going to roll out new options as they're ready and this is only a third of the game." Compare that to AAA releases like Cyberpunk 2077 or Fallout 76 which also took two and a half years to get to a functional playable state where you're not concerned about the game crashing if you sneeze during a loading screen. Or the numerous AAA titles that carve out game content to charge you extra for as DLC in intentionally confusing bundles so you need a flowchart to know what you need to buy [I]stares directly at the modern Hitman franchise and every single fighting game on the market[/I]. Then you've got games getting recent pushes like Fallout 3 and New Vegas for their anniversaries, the latter of which is unplayable on modern PCs and the latter is still a buggy crash-prone mess without fan-made mods because the developer couldn't be bothered to create patches (seriously, Fallout 3 requires you to dig out Games for Windows Live [I]over eight years [/I]after the service was discontinued), while the remastered Mass Effect that double-dipped for almost full price still has unpatched bugs from the original releases. In the indie and AA video game space, early access periods of up to 2-3 years is pretty normal as the designers slowly roll out new features to make sure it functions as intended, squash bugs, and basically give fans a chance to support their work and keep the lights on while making sure they get the best experience possible when the game finally releases. Subnautica spent three years in early access, Hades spent two years, and even Fortnite was in early access for three years. So assuming they can hit the August release date, that will be just shy of three years in early access which is pretty normal. [/QUOTE]
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