Hello, I'll start by saying that I have probably made some slightly ill-advised choices. Namely, I plan to have the Zeitgeist AP be my first actual long-form Campaign as a DM. Second, is that one of my players is a total newbie, another only did dungeon crawls, and the third has about as much experience as I do, which in the grand scheme of things is lackluster.
I chose Zeitgeist for a few reasons;
1) My players spoke loud and clear that they wanted an intrigue or mystery, and loved Moon Over Greymoor when I ran it for them
2) I want to run a premade campaign because my homemade homebrew setting is.... bad. largely because I don't know what kind of stuff I need to put in there. I need the training wheels of an AP.
3) It seems to be the best quality AP that digs deep into RP and worldbuilding, and doesnt make me completely rewrite whole entire chase scenes using cobbled together mechanics so my party doesnt spend 4 hours doing the same exact thing (looking at Waterdeep: Dragon Heist)
I'll be running 5e, and have purchased the first 3 adventures, but want to wait to see if my players like the AP before purchasing the rest.
We have done a basic session 0, and for the most part I'm confident I can work with what I understand, but there are a couple of conundrums I'm stuck on.
A) Warlock Patrons. The main reason I made this post is to ask about Warlock Patrons. One of my players is a Tiefling Hexblade Warlock with the Skyseer theme, the child of immigrants from Danor who fled to Risur likely shortly before the most recent war. The player also wanted the archaeologist background, so the idea I had was that they had seer visions as a child and were inducted into the skyseers. While they are there, they have interest in history, and either come across results from an archeological expedition or were the equivalent of an undergraduate intern on one (TBD if this is one of the Ob expeditions or not), and found an item (likely some sort of trinket, jewelery, or similar such thing) which is the source of the pact and grants the warlock ability. Then, when the character attunes a weapon the weapon changes appearance, becoming the pact blade. My idea for the patron would be for the item to have belonged to one of the Ancients (Perhaps the architect of the Axis Seal even? or atleast someone who worked on it), and the Ancient it belonged to is more or less 'Haunting' the object. The pact then sort of partially hijacked the Skyseer visions (normal skyseer visions still happen, just now there are additional strange, cryptic pact visions), imparting upon the character a sense of 'something-is-coming' and 'learn-get-stronger-it-will-be-BAD'. The spirit will never speak to the character, save perhaps if I take creative license in Act 3 and it seems appropriate to have a moment of 'oh THAT is what is haunting me', but I think it would be fun if, as a breadcrumb, when the party finds the broken tree of Avilona, the pact item sends a little empathic signal of distress, before going quiet again. I'm wondering if there is something in my research I've missed regarding the seal architect, or if I can use him this way without destabilizing the plot, because it seems like a really cool way to tie in the ancient lore and make a warlock patron relevant without further complicating the Fey Court interactions, since another player is a Vekeshi Mystic
B) Speaking of the Mystics. Player 2 is a Female Eladrin Cleric with the Mystic theme. From what I can tell, there is little consensus about the exact structure of Eladrin Society and the Mystics. Is it a sort of 'there are multiple Eladrin enclaves and each one has its quirks' situation? Also, from reading Zeitvice, I know there are groups of mystics and fey involved in the Ob. Is this a majority of the mystics? Was this PC accidentally working with/for Ob Operatives this whole time? Is all that up to my discretion?
C) Prestige Classes: When do I introduce them? Are they encouraged, or merely optional?
If anyone has any other advice, I'm all ears.
I chose Zeitgeist for a few reasons;
1) My players spoke loud and clear that they wanted an intrigue or mystery, and loved Moon Over Greymoor when I ran it for them
2) I want to run a premade campaign because my homemade homebrew setting is.... bad. largely because I don't know what kind of stuff I need to put in there. I need the training wheels of an AP.
3) It seems to be the best quality AP that digs deep into RP and worldbuilding, and doesnt make me completely rewrite whole entire chase scenes using cobbled together mechanics so my party doesnt spend 4 hours doing the same exact thing (looking at Waterdeep: Dragon Heist)
I'll be running 5e, and have purchased the first 3 adventures, but want to wait to see if my players like the AP before purchasing the rest.
We have done a basic session 0, and for the most part I'm confident I can work with what I understand, but there are a couple of conundrums I'm stuck on.
A) Warlock Patrons. The main reason I made this post is to ask about Warlock Patrons. One of my players is a Tiefling Hexblade Warlock with the Skyseer theme, the child of immigrants from Danor who fled to Risur likely shortly before the most recent war. The player also wanted the archaeologist background, so the idea I had was that they had seer visions as a child and were inducted into the skyseers. While they are there, they have interest in history, and either come across results from an archeological expedition or were the equivalent of an undergraduate intern on one (TBD if this is one of the Ob expeditions or not), and found an item (likely some sort of trinket, jewelery, or similar such thing) which is the source of the pact and grants the warlock ability. Then, when the character attunes a weapon the weapon changes appearance, becoming the pact blade. My idea for the patron would be for the item to have belonged to one of the Ancients (Perhaps the architect of the Axis Seal even? or atleast someone who worked on it), and the Ancient it belonged to is more or less 'Haunting' the object. The pact then sort of partially hijacked the Skyseer visions (normal skyseer visions still happen, just now there are additional strange, cryptic pact visions), imparting upon the character a sense of 'something-is-coming' and 'learn-get-stronger-it-will-be-BAD'. The spirit will never speak to the character, save perhaps if I take creative license in Act 3 and it seems appropriate to have a moment of 'oh THAT is what is haunting me', but I think it would be fun if, as a breadcrumb, when the party finds the broken tree of Avilona, the pact item sends a little empathic signal of distress, before going quiet again. I'm wondering if there is something in my research I've missed regarding the seal architect, or if I can use him this way without destabilizing the plot, because it seems like a really cool way to tie in the ancient lore and make a warlock patron relevant without further complicating the Fey Court interactions, since another player is a Vekeshi Mystic
B) Speaking of the Mystics. Player 2 is a Female Eladrin Cleric with the Mystic theme. From what I can tell, there is little consensus about the exact structure of Eladrin Society and the Mystics. Is it a sort of 'there are multiple Eladrin enclaves and each one has its quirks' situation? Also, from reading Zeitvice, I know there are groups of mystics and fey involved in the Ob. Is this a majority of the mystics? Was this PC accidentally working with/for Ob Operatives this whole time? Is all that up to my discretion?
C) Prestige Classes: When do I introduce them? Are they encouraged, or merely optional?
If anyone has any other advice, I'm all ears.