Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Hercules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Myler" data-source="post: 7903288" data-attributes="member: 6726030"><p>The day many of you have been waiting for is finally here. Perhaps the best known Western mythological figure of all is hitting this column with his incredibly powerful fists—let’s see if it lives up to the task as we take on <strong>Hercules</strong>!</p><p>[PRBREAK][/PRBREAK]</p><p>[ATTACH=full]117827[/ATTACH]</p><p></p><p>There are plenty of heroes in the myths of Ancient Greece and the Roman Empire (like say <a href="https://www.enworld.org/threads/mythological-figures-atalanta-5e.666086/" target="_blank">Atalanta</a>, <a href="https://www.enworld.org/threads/mythological-figures-odysseus-ulysses-5e.665892/" target="_blank">Odysseus</a>, <a href="https://www.enworld.org/threads/mythological-figures-perseus-5e.665478/" target="_blank">Perseus</a>, <a href="https://www.enworld.org/threads/mythological-figures-achilles-5e.665228/" target="_blank">Achilles</a>) but they are all in the shadow of the man of might: Heracles. Er, Hercules. Same guy! One of Zeus’ many (many, <em>many</em>) bastard offspring, as a baby Hercules fights off two snakes sent by Hera to kill him—but she doesn’t stop there. Later on after he’s been wed she drives him to a fit of madness that ends with him slaughtering his family. So it is he undertakes the 12 Labors, the feats for which he became best known. These include slaying the <a href="https://mikemyler.com/2018/09/02/dd-5e-in-ancient-greece-nemean-lion/" target="_blank">Nemean Lion</a>, nine-headed <a href="https://mikemyler.com/2018/08/12/dd-5e-in-ancient-greece-greater-hydra/" target="_blank">Lernaean Hydra</a>, and <a href="https://mikemyler.com/2018/09/30/dd-5e-in-ancient-greece-stymphalian-bird/" target="_blank">Stymphalian Birds</a>, capturing the Golden Hind of Artemis, the Erymanthian Boar, the Cretan Bull, and Cerberus (yes, <a href="https://www.enworld.org/threads/epic-monsters-cerberus-5e.666090/" target="_blank"><em>that</em> Cerberus</a>), obtaining the girdle of <a href="https://www.enworld.org/threads/mythological-figures-hippolyta.667845/" target="_blank">Hippolyta</a>, the Mares of Diomedes, the cattle of the giant <a href="https://mikemyler.com/2018/07/29/dd-5e-in-ancient-greece-geryon-orthos/" target="_blank">Geryon</a>, and the apples of Hesperides, and cleaning the Augean stables in a single day. He accomplishes all of these with a bit of cleverness and his immense strength.</p><p></p><p>These are only the beginning of his adventures however and he gets into all sorts of trouble (the earth-loving giant Antaeus that he wrestles will appear in the column next week). Hera keeps mucking up his life in either mythos, causing the deaths of many with her lethal mischief that plagues him right up until his demise. Hercules’ end comes after his final paramour, Deianira, gets tricked into touching him with a cursed shirt covered in the blood of a centaur—blood tainted by the poison of the Lernaean Hydra via arrows that Hercules used to killed this same centaur. When it’s placed on him he succumbs to the poison, and after his death Zeus recognizes his greatness and he ascends to godhood.</p><p></p><p>I personally despise croney-ist calls for engagement <strong><em>but</em></strong> so many of you have so often asked for this build that at this point I have to admit, I am genuinely looking forward to your collective feedback. Please tell us all what you’re thinking!</p><p></p><p><strong><em>Design Notes:</em></strong> The name of the game with Hercules is strength and that’s what I focused on. That and beating people with his fists. Folk Hero is an easy background to land on for him but given his divine nature I leaned into the zealot barbarian path before wrapping up the rest with champion archetype fighter levels. The two grappling-focused core feats work with the remaining 3 ability score bonuses to give him decent physical statistics, and then because I know there’d be some dragging over the coals if he didn’t have a super level of strength, I added in a <em>belt of storm giant strength </em>embodied in the hide of the Nemean Lion.</p><p></p><p><em>Let’s do the numbers</em>! For those of you that might not be familiar yet, I balance these builds off of two sources: the DMG’s questionable rubric and the one <a href="http://blogofholding.com/?p=7338" target="_blank">Blog of Holding</a> cooked up by reverse-engineering everything in the <em>Monster Manual</em>. The breakdown was (DMG: 10ac+15.5hp+31atk+9dam=65.5/4 for) 16.375 and (BoH: 12ac+19hp+22atk+11dam+24sav=88/5 for) 17.6, and as I’m sure some of you have already rapidly figured out averages out to 16.9875. Being so damnably close I’m inclined to round up because god(s) forbid he picks up a sword or something and increase that damage code!</p><p></p><p><strong><a href="https://en.wikipedia.org/wiki/Hercules" target="_blank"><span style="font-size: 26px">Hercules</span></a></strong><span style="font-size: 26px"><strong>/<a href="https://en.wikipedia.org/wiki/Heracles" target="_blank">Heracles</a></strong></span></p><p><em>Medium humanoid (human), neutral good barbarian (holy) 8/fighter (champion) 11</em></p><p><strong>Armor Class</strong> 18 (Constitution, <em>cloak of protection</em>)</p><p><strong>Hit Points </strong>188 (8d12+11d10+76)</p><p><strong>Speed </strong>40 ft.</p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>STR</strong></p> </td><td><p style="text-align: center"><strong>DEX</strong></p> </td><td><p style="text-align: center"><strong>CON</strong></p> </td><td><p style="text-align: center"><strong>INT</strong></p> </td><td><p style="text-align: center"><strong>WIS</strong></p> </td><td><p style="text-align: center"><strong>CHA</strong></p> </td></tr><tr><td><p style="text-align: center">29 (<strong>+</strong>9)</p> </td><td><p style="text-align: center">16 (+3)</p> </td><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">9 (–1)</p> </td><td><p style="text-align: center">10 (+0)</p> </td></tr></table><p><strong>Saving Throws </strong>Str +16, Dex +4, Con +11, Int +1, Wis +0, Cha +1</p><p><strong>Skills </strong>Animal Handling +5, Athletics +15, Perception +5, Survival +5</p><p><strong>Senses </strong>passive Perception 15</p><p><strong>Languages </strong>Greek</p><p><strong>Challenge </strong>17 (18,000 XP)</p><p></p><p><strong><em>Background: Yeoman. </em></strong>Hercules is always able to rely on the hospitality of commoners to help him hide or rest provided he poses no danger in doing so, going so far as to shield him from being discovered (though not at the cost of their lives).</p><p></p><p><strong><em>Action Surge (1/Short Rest).</em></strong> Once on his turn, Hercules can take an additional action on top of his regular action and a possible bonus action.</p><p></p><p><em><strong>Amazonian Girdle. </strong></em>The Girdle of <a href="https://www.enworld.org/threads/mythological-figures-hippolyta.667845/" target="_blank">Hippolyta</a> functions as a <em><a href="https://www.dndbeyond.com/magic-items/belt-of-storm-giant-strength" target="_blank">belt of storm giant strength</a></em> that increases his Strength to 29. Without it, his Strength score is 20 (Str +11, Athletics +11, CR 14, running long jump distance decreased to 5 feet, Unarmed +11 [1d4+5], Rock +13 [1d4+5]).</p><p></p><p><strong><em>Danger Sense. </em></strong>Hercules has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit, he can’t be blinded, deafened, or incapacitated.</p><p></p><p><strong><em>Divine Soldier.</em></strong> Spellcasters do not require material components when casting <em>raise dead </em>or similar spells targeting Hercules to bring him back to life.</p><p></p><p><strong><em>Feat: Brawling.</em></strong> Hercules is proficient with unarmed strikes and improvised weapons.</p><p></p><p><strong><em>Feat: Grappler. </em></strong>Hercules has advantage on attack rolls against a creature he is grappling and he can use an action to try to pin a creature he’s grappled. To do so, Hercules makes another grapple check. If he succeeds, Hercules and the creature are both restrained until the grapple ends.</p><p></p><p><strong><em>Feral Instinct.</em></strong> Hercules has advantage on initiative rolls. Additionally, if he is surprised at the beginning of combat and isn’t incapacitated, he can act normally on his first turn, but only if he enters his rage before doing anything else on that turn.</p><p></p><p><strong><em>Indomitable (1/Long Rest).</em></strong> Hercules can reroll a saving throw that he fails but must use the new roll.</p><p></p><p><strong><em>Improved Critical.</em></strong> Hercules’ weapon attacks score a critical hit on a roll of 19 or 20.</p><p></p><p><strong><em>Nemean Hide.</em></strong> The impervious skin of the lion so famously slain by Hercules is treated as a <em>cloak of protection.</em> Without it, his AC becomes 17 and his saving throw bonuses are all reduced by 1.</p><p></p><p><strong><em>Rage (4/Long Rest). </em></strong>On his turn, Hercules can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Hercules can also end his rage on his turn as a bonus action. While raging, he gains the following benefits.</p><ul> <li data-xf-list-type="ul">Hercules has advantage on Strength checks and Strength saving throws.</li> <li data-xf-list-type="ul">When Hercules makes a melee weapon attack using Strength, he deals 2 extra damage.</li> <li data-xf-list-type="ul">Hercules has resistance to bludgeoning, piercing, and slashing damage.</li> <li data-xf-list-type="ul">Hercules first successful weapon attack on his turn deals an extra 1d6+4 radiant damage.</li> <li data-xf-list-type="ul">Once per rage when he fails a saving throw, Hercules can reroll it.</li> </ul><p><strong><em>Reckless Attack.</em></strong> When Hercules makes his first attack on his turn, he can decide to attack recklessly. Doing so gives him advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against him have advantage until his next turn.</p><p></p><p><strong><em>Remarkable Athlete.</em></strong> Hercules adds +3 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 5 feet.</p><p></p><p><strong><em>Second Wind (1/Short Rest).</em></strong> On his turn, Hercules can use a bonus action to regain 1d10+11 hit points.</p><p></p><p></p><p><span style="font-size: 22px">ACTIONS</span></p><p><strong><em>Extra Attack.</em></strong> Hercules attacks three times, instead of once, whenever he takes the Attack action on his turn. When he uses a bonus action to engage in two-weapon fighting, he can add his Strength modifier to the damage of his fourth attack.</p><p></p><p><strong><em>Unarmed.</em></strong><em> Melee Weapon Attack:</em> +15 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (1d4+9) bludgeoning damage and Hercules can use a bonus action to grapple the target with a successful Strength (Athletics) check opposed by the target’s Strength (Athletics) or Dexterity (Acrobatics) check.</p><p></p><p><em><strong>Greatclub.</strong></em> <em>Melee Weapon Attack:</em> +15 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (1d8+9) bludgeoning damage.</p><p></p><p><em><strong>Spear. </strong>Melee Weapon Attack</em>: +15 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (1d6+9) piercing damage, or 13 (1d8+9) piercing damage if wielded in with both hands.</p><p></p><p><em><strong>Spear. </strong>Ranged Weapon Attack</em>: +17 to hit, range 20/60 ft., one target. <em>Hit:</em> 12 (1d6+9) piercing damage.</p><p></p><p><strong><em>Rock.</em></strong> <em>Ranged Weapon Attack:</em> +17 to hit, range 20/40 ft., one target. <em>Hit: </em>11 (1d4+9) bludgeoning damage.</p><p></p><p><em><strong>Longbow.</strong> Ranged Weapon Attack:</em> +9 to hit, range 150/600 ft., one target. <em>Hit:</em> 7 (1d8+3) piercing damage.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7903288, member: 6726030"] The day many of you have been waiting for is finally here. Perhaps the best known Western mythological figure of all is hitting this column with his incredibly powerful fists—let’s see if it lives up to the task as we take on [B]Hercules[/B]! [PRBREAK][/PRBREAK] [ATTACH type="full" alt="Hercules DnD 5e banner.jpg"]117827[/ATTACH] There are plenty of heroes in the myths of Ancient Greece and the Roman Empire (like say [URL='https://www.enworld.org/threads/mythological-figures-atalanta-5e.666086/']Atalanta[/URL], [URL='https://www.enworld.org/threads/mythological-figures-odysseus-ulysses-5e.665892/']Odysseus[/URL], [URL='https://www.enworld.org/threads/mythological-figures-perseus-5e.665478/']Perseus[/URL], [URL='https://www.enworld.org/threads/mythological-figures-achilles-5e.665228/']Achilles[/URL]) but they are all in the shadow of the man of might: Heracles. Er, Hercules. Same guy! One of Zeus’ many (many, [I]many[/I]) bastard offspring, as a baby Hercules fights off two snakes sent by Hera to kill him—but she doesn’t stop there. Later on after he’s been wed she drives him to a fit of madness that ends with him slaughtering his family. So it is he undertakes the 12 Labors, the feats for which he became best known. These include slaying the [URL='https://mikemyler.com/2018/09/02/dd-5e-in-ancient-greece-nemean-lion/']Nemean Lion[/URL], nine-headed [URL='https://mikemyler.com/2018/08/12/dd-5e-in-ancient-greece-greater-hydra/']Lernaean Hydra[/URL], and [URL='https://mikemyler.com/2018/09/30/dd-5e-in-ancient-greece-stymphalian-bird/']Stymphalian Birds[/URL], capturing the Golden Hind of Artemis, the Erymanthian Boar, the Cretan Bull, and Cerberus (yes, [URL='https://www.enworld.org/threads/epic-monsters-cerberus-5e.666090/'][I]that[/I] Cerberus[/URL]), obtaining the girdle of [URL='https://www.enworld.org/threads/mythological-figures-hippolyta.667845/']Hippolyta[/URL], the Mares of Diomedes, the cattle of the giant [URL='https://mikemyler.com/2018/07/29/dd-5e-in-ancient-greece-geryon-orthos/']Geryon[/URL], and the apples of Hesperides, and cleaning the Augean stables in a single day. He accomplishes all of these with a bit of cleverness and his immense strength. These are only the beginning of his adventures however and he gets into all sorts of trouble (the earth-loving giant Antaeus that he wrestles will appear in the column next week). Hera keeps mucking up his life in either mythos, causing the deaths of many with her lethal mischief that plagues him right up until his demise. Hercules’ end comes after his final paramour, Deianira, gets tricked into touching him with a cursed shirt covered in the blood of a centaur—blood tainted by the poison of the Lernaean Hydra via arrows that Hercules used to killed this same centaur. When it’s placed on him he succumbs to the poison, and after his death Zeus recognizes his greatness and he ascends to godhood. I personally despise croney-ist calls for engagement [B][I]but[/I][/B] so many of you have so often asked for this build that at this point I have to admit, I am genuinely looking forward to your collective feedback. Please tell us all what you’re thinking! [B][I]Design Notes:[/I][/B] The name of the game with Hercules is strength and that’s what I focused on. That and beating people with his fists. Folk Hero is an easy background to land on for him but given his divine nature I leaned into the zealot barbarian path before wrapping up the rest with champion archetype fighter levels. The two grappling-focused core feats work with the remaining 3 ability score bonuses to give him decent physical statistics, and then because I know there’d be some dragging over the coals if he didn’t have a super level of strength, I added in a [I]belt of storm giant strength [/I]embodied in the hide of the Nemean Lion. [I]Let’s do the numbers[/I]! For those of you that might not be familiar yet, I balance these builds off of two sources: the DMG’s questionable rubric and the one [URL='http://blogofholding.com/?p=7338']Blog of Holding[/URL] cooked up by reverse-engineering everything in the [I]Monster Manual[/I]. The breakdown was (DMG: 10ac+15.5hp+31atk+9dam=65.5/4 for) 16.375 and (BoH: 12ac+19hp+22atk+11dam+24sav=88/5 for) 17.6, and as I’m sure some of you have already rapidly figured out averages out to 16.9875. Being so damnably close I’m inclined to round up because god(s) forbid he picks up a sword or something and increase that damage code! [B][URL='https://en.wikipedia.org/wiki/Hercules'][SIZE=7]Hercules[/SIZE][/URL][/B][SIZE=7][B]/[URL='https://en.wikipedia.org/wiki/Heracles']Heracles[/URL][/B][/SIZE] [I]Medium humanoid (human), neutral good barbarian (holy) 8/fighter (champion) 11[/I] [B]Armor Class[/B] 18 (Constitution, [I]cloak of protection[/I]) [B]Hit Points [/B]188 (8d12+11d10+76) [B]Speed [/B]40 ft. [TABLE] [TR] [TD][CENTER][B]STR[/B][/CENTER][/TD] [TD][CENTER][B]DEX[/B][/CENTER][/TD] [TD][CENTER][B]CON[/B][/CENTER][/TD] [TD][CENTER][B]INT[/B][/CENTER][/TD] [TD][CENTER][B]WIS[/B][/CENTER][/TD] [TD][CENTER][B]CHA[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]29 ([B]+[/B]9)[/CENTER][/TD] [TD][CENTER]16 (+3)[/CENTER][/TD] [TD][CENTER]18 (+4)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]9 (–1)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws [/B]Str +16, Dex +4, Con +11, Int +1, Wis +0, Cha +1 [B]Skills [/B]Animal Handling +5, Athletics +15, Perception +5, Survival +5 [B]Senses [/B]passive Perception 15 [B]Languages [/B]Greek [B]Challenge [/B]17 (18,000 XP) [B][I]Background: Yeoman. [/I][/B]Hercules is always able to rely on the hospitality of commoners to help him hide or rest provided he poses no danger in doing so, going so far as to shield him from being discovered (though not at the cost of their lives). [B][I]Action Surge (1/Short Rest).[/I][/B] Once on his turn, Hercules can take an additional action on top of his regular action and a possible bonus action. [I][B]Amazonian Girdle. [/B][/I]The Girdle of [URL='https://www.enworld.org/threads/mythological-figures-hippolyta.667845/']Hippolyta[/URL] functions as a [I][URL='https://www.dndbeyond.com/magic-items/belt-of-storm-giant-strength']belt of storm giant strength[/URL][/I] that increases his Strength to 29. Without it, his Strength score is 20 (Str +11, Athletics +11, CR 14, running long jump distance decreased to 5 feet, Unarmed +11 [1d4+5], Rock +13 [1d4+5]). [B][I]Danger Sense. [/I][/B]Hercules has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit, he can’t be blinded, deafened, or incapacitated. [B][I]Divine Soldier.[/I][/B] Spellcasters do not require material components when casting [I]raise dead [/I]or similar spells targeting Hercules to bring him back to life. [B][I]Feat: Brawling.[/I][/B] Hercules is proficient with unarmed strikes and improvised weapons. [B][I]Feat: Grappler. [/I][/B]Hercules has advantage on attack rolls against a creature he is grappling and he can use an action to try to pin a creature he’s grappled. To do so, Hercules makes another grapple check. If he succeeds, Hercules and the creature are both restrained until the grapple ends. [B][I]Feral Instinct.[/I][/B] Hercules has advantage on initiative rolls. Additionally, if he is surprised at the beginning of combat and isn’t incapacitated, he can act normally on his first turn, but only if he enters his rage before doing anything else on that turn. [B][I]Indomitable (1/Long Rest).[/I][/B] Hercules can reroll a saving throw that he fails but must use the new roll. [B][I]Improved Critical.[/I][/B] Hercules’ weapon attacks score a critical hit on a roll of 19 or 20. [B][I]Nemean Hide.[/I][/B] The impervious skin of the lion so famously slain by Hercules is treated as a [I]cloak of protection.[/I] Without it, his AC becomes 17 and his saving throw bonuses are all reduced by 1. [B][I]Rage (4/Long Rest). [/I][/B]On his turn, Hercules can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Hercules can also end his rage on his turn as a bonus action. While raging, he gains the following benefits. [LIST] [*]Hercules has advantage on Strength checks and Strength saving throws. [*]When Hercules makes a melee weapon attack using Strength, he deals 2 extra damage. [*]Hercules has resistance to bludgeoning, piercing, and slashing damage. [*]Hercules first successful weapon attack on his turn deals an extra 1d6+4 radiant damage. [*]Once per rage when he fails a saving throw, Hercules can reroll it. [/LIST] [B][I]Reckless Attack.[/I][/B] When Hercules makes his first attack on his turn, he can decide to attack recklessly. Doing so gives him advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against him have advantage until his next turn. [B][I]Remarkable Athlete.[/I][/B] Hercules adds +3 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 5 feet. [B][I]Second Wind (1/Short Rest).[/I][/B] On his turn, Hercules can use a bonus action to regain 1d10+11 hit points. [SIZE=6]ACTIONS[/SIZE] [B][I]Extra Attack.[/I][/B] Hercules attacks three times, instead of once, whenever he takes the Attack action on his turn. When he uses a bonus action to engage in two-weapon fighting, he can add his Strength modifier to the damage of his fourth attack. [B][I]Unarmed.[/I][/B][I] Melee Weapon Attack:[/I] +15 to hit, reach 5 ft., one target. [I]Hit:[/I] 11 (1d4+9) bludgeoning damage and Hercules can use a bonus action to grapple the target with a successful Strength (Athletics) check opposed by the target’s Strength (Athletics) or Dexterity (Acrobatics) check. [I][B]Greatclub.[/B][/I] [I]Melee Weapon Attack:[/I] +15 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (1d8+9) bludgeoning damage. [I][B]Spear. [/B]Melee Weapon Attack[/I]: +15 to hit, reach 5 ft., one target. [I]Hit:[/I] 12 (1d6+9) piercing damage, or 13 (1d8+9) piercing damage if wielded in with both hands. [I][B]Spear. [/B]Ranged Weapon Attack[/I]: +17 to hit, range 20/60 ft., one target. [I]Hit:[/I] 12 (1d6+9) piercing damage. [B][I]Rock.[/I][/B] [I]Ranged Weapon Attack:[/I] +17 to hit, range 20/40 ft., one target. [I]Hit: [/I]11 (1d4+9) bludgeoning damage. [I][B]Longbow.[/B] Ranged Weapon Attack:[/I] +9 to hit, range 150/600 ft., one target. [I]Hit:[/I] 7 (1d8+3) piercing damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Hercules
Top