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<blockquote data-quote="Thomas Shey" data-source="post: 8872221" data-attributes="member: 7026617"><p>It wasn't the construction that was the issue; it was keeping track in-play. Two different 14th level fighters can well have 20 different feats amidst them, the wizard has some too (and his massive list of spells) and all of them have varied magic items, some of which won't be simple + to attack things. There were just too many moving parts.</p><p></p><p>And some higher level monsters (notably dragons and fiends) were as bad or worse, since while they might not have the magic items, you tossed on a bunch of special abilities, too.</p><p></p><p>Contrast that with the discrete bits you'll have to keep track of even higher level PF2e monsters, and there's no real comparison (admittedly, part of this is that you can pretty much ignore all the spells down more than about three ranks which not everyone loves, but there's absolutely no question it makes a lot of it simpler to manage).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8872221, member: 7026617"] It wasn't the construction that was the issue; it was keeping track in-play. Two different 14th level fighters can well have 20 different feats amidst them, the wizard has some too (and his massive list of spells) and all of them have varied magic items, some of which won't be simple + to attack things. There were just too many moving parts. And some higher level monsters (notably dragons and fiends) were as bad or worse, since while they might not have the magic items, you tossed on a bunch of special abilities, too. Contrast that with the discrete bits you'll have to keep track of even higher level PF2e monsters, and there's no real comparison (admittedly, part of this is that you can pretty much ignore all the spells down more than about three ranks which not everyone loves, but there's absolutely no question it makes a lot of it simpler to manage). [/QUOTE]
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