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<blockquote data-quote="Yaarel" data-source="post: 9026620" data-attributes="member: 58172"><p>This version of the Ardling can have ancestry from any Upper Plane.</p><p></p><p></p><p></p><p><strong>Ardling</strong> means something like "ardent-ling" or "ardor-ling", hence a creature of deep abundant love, joy, and dedication. This name can describe any creature of the Upper Planes. It is the opposite of a Tiefling ("below-ling") that can describe any creature of the Lower Planes.</p><p></p><p>There can be different kinds of Ardling.</p><p></p><p><strong>Celestial </strong>(= Mount Celestia): Aasimar with Aasimon-Solar-Planetar-Deva ancestry</p><p><strong>Elysian</strong> (= Elysium): Beast Lord ancestry with an alternate form as a chosen animal</p><p><strong>Arboreal</strong> (= Arborea): plantlike dryad</p><p></p><p><strong>Celestial Ardling</strong> is the Aasimar. But the 5e Aasimar is kinda bland and the necrotic sometimes feels off. Lean into the angelic awesomeness that can also appear modestly and incognito.</p><p></p><p><strong>Elysian Ardling</strong> is the humanimal that the playtest is going for. But instead ... Make all of them have Beast Lord ancestry. Thus, they have an alternate form that is a chosen natural animal. A recognizable unique individual animal. Basically it is wildshape into only one kind of animal that the player chooses when creating an Elysian Ardling. Importantly, let the player choose what the humanoid form looks like. It can be an idealized beautiful human like an angel or else a humanimal that correlates the alternate form, or somewhere in between, like a human with wolf ears. Certain concepts like a werewolf might fluidly shift from human to werewolf and then become the natural animal form. The appearance of the humanoid form is flavor only and there is no change to stats (except maybe Unarmed Strike can deal slash or pierce instead of bludgeon, if the player chooses). Many players choose strictly humanimal characters that can shapeshift into a true animal. The Ardlings of Elysium typically appear like ideally human angels, while the Ardlings of Beastland typically appear like humanimals with animal heads. But the appearances of individuals can and do diverge.</p><p></p><p><strong>Arboreal Ardling.</strong> (Note, Eladrin are elves. In 5e the Elf species is "Any" alignment, rather than intrinsically "Chaotic Good". Let the angelic species of Arborea be something else.) Make Arboreal angel be the dryad, and especially the plantlike hamadryad. Maybe dont call it a "dryad", since this isnt an alignment persona. But clearly borrow the concept of a tree or a kind of plant that is a person. The player can choose whether the Arboreal Ardling looks like an idealized human angel with plant powers, or a full-on animate plant, or a humanoid with leaflike hair or barklike skin. Players choice of appearance. Notably, the name of the CG Plane, Arborea, means "tree" (arbor). It is perfect when the the Arboreal Ardling is plantlike.</p><p></p><p>Because the Astral Planes are realms of thought, give the Ardling the Telepathic language, like other angels have.</p><p></p><p></p><p>Regarding the "plane touched" of the alignment planes:</p><p></p><p>Upper Planes: <strong>Ardling</strong></p><p>Neutral Planes: <strong>Genasi</strong></p><p>Lower Planes: <strong>Tiefling</strong></p></blockquote><p></p>
[QUOTE="Yaarel, post: 9026620, member: 58172"] This version of the Ardling can have ancestry from any Upper Plane. [B]Ardling[/B] means something like "ardent-ling" or "ardor-ling", hence a creature of deep abundant love, joy, and dedication. This name can describe any creature of the Upper Planes. It is the opposite of a Tiefling ("below-ling") that can describe any creature of the Lower Planes. There can be different kinds of Ardling. [B]Celestial [/B](= Mount Celestia): Aasimar with Aasimon-Solar-Planetar-Deva ancestry [B]Elysian[/B] (= Elysium): Beast Lord ancestry with an alternate form as a chosen animal [B]Arboreal[/B] (= Arborea): plantlike dryad [B]Celestial Ardling[/B] is the Aasimar. But the 5e Aasimar is kinda bland and the necrotic sometimes feels off. Lean into the angelic awesomeness that can also appear modestly and incognito. [B]Elysian Ardling[/B] is the humanimal that the playtest is going for. But instead ... Make all of them have Beast Lord ancestry. Thus, they have an alternate form that is a chosen natural animal. A recognizable unique individual animal. Basically it is wildshape into only one kind of animal that the player chooses when creating an Elysian Ardling. Importantly, let the player choose what the humanoid form looks like. It can be an idealized beautiful human like an angel or else a humanimal that correlates the alternate form, or somewhere in between, like a human with wolf ears. Certain concepts like a werewolf might fluidly shift from human to werewolf and then become the natural animal form. The appearance of the humanoid form is flavor only and there is no change to stats (except maybe Unarmed Strike can deal slash or pierce instead of bludgeon, if the player chooses). Many players choose strictly humanimal characters that can shapeshift into a true animal. The Ardlings of Elysium typically appear like ideally human angels, while the Ardlings of Beastland typically appear like humanimals with animal heads. But the appearances of individuals can and do diverge. [B]Arboreal Ardling.[/B] (Note, Eladrin are elves. In 5e the Elf species is "Any" alignment, rather than intrinsically "Chaotic Good". Let the angelic species of Arborea be something else.) Make Arboreal angel be the dryad, and especially the plantlike hamadryad. Maybe dont call it a "dryad", since this isnt an alignment persona. But clearly borrow the concept of a tree or a kind of plant that is a person. The player can choose whether the Arboreal Ardling looks like an idealized human angel with plant powers, or a full-on animate plant, or a humanoid with leaflike hair or barklike skin. Players choice of appearance. Notably, the name of the CG Plane, Arborea, means "tree" (arbor). It is perfect when the the Arboreal Ardling is plantlike. Because the Astral Planes are realms of thought, give the Ardling the Telepathic language, like other angels have. Regarding the "plane touched" of the alignment planes: Upper Planes: [B]Ardling[/B] Neutral Planes: [B]Genasi[/B] Lower Planes: [B]Tiefling[/B] [/QUOTE]
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