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<blockquote data-quote="Yaarel" data-source="post: 9017916" data-attributes="member: 58172"><p><img src="https://vignette4.wikia.nocookie.net/rythiae/images/6/68/Guardinals_1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><span style="font-size: 9px">3e image of Guardinals</span></em></p><p></p><p><img src="http://adnd.geoshitties.installgentoo.com/mm/img/guardina.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://adnd.geoshitties.installgentoo.com/mm/img/guarursi.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><span style="font-size: 9px">2e images of a Guardinal</span></em></p><p></p><p></p><p></p><p>I know Ardling is new, but it is probably a good idea for an option. Its concept is old school, referring to the 2e Guardinal</p><p></p><p>Compare,</p><p></p><p><strong>Ardling</strong> : Guardinal :: <strong>Aasimar</strong> : Aasimon :: <strong>Tiefling</strong> : Baatezu (and other Fiends)</p><p></p><p></p><p>The Guardinal itself is a kind of Angel whose appearance can range from appearing as if fully Human with only suggestive animalistic traits (for example describing a reallife human as if leonine or aquiline or equine) mostly in Elysium (the Good plane), to anthropomorphic animals especially in the plane of Beastlands (the Good by Chaotic Good plane). Many 2e depictions are somewhere in between, such as if a Human with cattle horns, animal ears, tail, or so on. So the Ardling coheres with old school D&D.</p><p></p><p>Reallife archetypes of angels who are animalistic are a thing. Compare biblical Karuv (cherub), which in Bronze Age is a kind of sphynx and in Babylonian Classical Age is an anthropomorph with a head of multi-faced animals. So the 5e Ardling is appropriate enough in archetypal concept.</p><p></p><p>The UA Ardling description seems to have a full-on animal head, Egyptian-style. But with an eye on old school Guardinal, I would allow a fully human head with only suggestively animal descriptors. In any case the playtest mixed-species rules makes it easy to have one of the ancestors be an other kind of Angel or even a normal Human, thus describe the Ardling character with a fully human head but using the Ardling mechanic. Then this human-head Ardling is roughly identical to the 5e Aasimar.</p><p></p><p>Meanwhile, 5e has many, many, anthropomorphic animal species, or "humanimals". This includes everything from Gnoll to Kenku to Aarakocra to Tabaxi to Harengon to Minotaur to Lizardfolk to Tortle to Yuan-Ti, even Dragonborn and Kobold. While each of these Humanimal species has a smaller percent of the fan base, together they add up. The 5e designers are probably correct in predicting that a Humanimal Ardling will be popular enough.</p><p></p><p>I am not into the Humanimals or "furries" ... but I like Werewolves so theres that! I suspect the Ardling species is a reasonable update for the D&D 5e game that will appeal to many players.</p><p></p><p></p><p>By the way, I suspect, the etymology for "ardling" derives from <em>ardent</em> -<em>ling</em>, relating to the Latin verb <em>ardere</em> "to burn", "to blaze", under the influence of D&D "tiefling" (German <em>tief</em> "deep" -<em>ling</em> "one connected to").</p><p></p><p>In English, "ardent" literally means "blazing" (burning, shining), but normally applies figuratively to emotions that are zealously passionate, especially loving passionately.</p><p></p><p>This passion of love then relates to the Celestial planes of "Good" (G), namely Elysium, and "Good by Chaotic Good" (GCG), namely Beastlands.</p><p></p><p>So the odd name "Ardling" means "the creature of loving passion".</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9017916, member: 58172"] [IMG]https://vignette4.wikia.nocookie.net/rythiae/images/6/68/Guardinals_1.jpg[/IMG] [I][SIZE=1]3e image of Guardinals[/SIZE][/I] [IMG]http://adnd.geoshitties.installgentoo.com/mm/img/guardina.gif[/IMG][IMG]http://adnd.geoshitties.installgentoo.com/mm/img/guarursi.gif[/IMG] [I][SIZE=1]2e images of a Guardinal[/SIZE][/I] I know Ardling is new, but it is probably a good idea for an option. Its concept is old school, referring to the 2e Guardinal Compare, [B]Ardling[/B] : Guardinal :: [B]Aasimar[/B] : Aasimon :: [B]Tiefling[/B] : Baatezu (and other Fiends) The Guardinal itself is a kind of Angel whose appearance can range from appearing as if fully Human with only suggestive animalistic traits (for example describing a reallife human as if leonine or aquiline or equine) mostly in Elysium (the Good plane), to anthropomorphic animals especially in the plane of Beastlands (the Good by Chaotic Good plane). Many 2e depictions are somewhere in between, such as if a Human with cattle horns, animal ears, tail, or so on. So the Ardling coheres with old school D&D. Reallife archetypes of angels who are animalistic are a thing. Compare biblical Karuv (cherub), which in Bronze Age is a kind of sphynx and in Babylonian Classical Age is an anthropomorph with a head of multi-faced animals. So the 5e Ardling is appropriate enough in archetypal concept. The UA Ardling description seems to have a full-on animal head, Egyptian-style. But with an eye on old school Guardinal, I would allow a fully human head with only suggestively animal descriptors. In any case the playtest mixed-species rules makes it easy to have one of the ancestors be an other kind of Angel or even a normal Human, thus describe the Ardling character with a fully human head but using the Ardling mechanic. Then this human-head Ardling is roughly identical to the 5e Aasimar. Meanwhile, 5e has many, many, anthropomorphic animal species, or "humanimals". This includes everything from Gnoll to Kenku to Aarakocra to Tabaxi to Harengon to Minotaur to Lizardfolk to Tortle to Yuan-Ti, even Dragonborn and Kobold. While each of these Humanimal species has a smaller percent of the fan base, together they add up. The 5e designers are probably correct in predicting that a Humanimal Ardling will be popular enough. I am not into the Humanimals or "furries" ... but I like Werewolves so theres that! I suspect the Ardling species is a reasonable update for the D&D 5e game that will appeal to many players. By the way, I suspect, the etymology for "ardling" derives from [I]ardent[/I] -[I]ling[/I], relating to the Latin verb [I]ardere[/I] "to burn", "to blaze", under the influence of D&D "tiefling" (German [I]tief[/I] "deep" -[I]ling[/I] "one connected to"). In English, "ardent" literally means "blazing" (burning, shining), but normally applies figuratively to emotions that are zealously passionate, especially loving passionately. This passion of love then relates to the Celestial planes of "Good" (G), namely Elysium, and "Good by Chaotic Good" (GCG), namely Beastlands. So the odd name "Ardling" means "the creature of loving passion". [/QUOTE]
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