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Community
General Tabletop Discussion
*Dungeons & Dragons
Minions with Damage Thresholds?
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<blockquote data-quote="NotAYakk" data-source="post: 9205937" data-attributes="member: 72555"><p>Use a HP pool for all minions of a type. The HP per minion becomes a death threshold. HP is encouraged to be 5, 10, 20, or some other easy number to do math with.</p><p></p><p>Damage to any minion damages the pool. If it is over the death threshold, it instead just kills a minion. If it is under the death threshold, it adds up. Every death threshold damage a minion dies regardless.</p><p></p><p>So suppose your creature has 5 minion HP. If a fighter hits for 15, it just dies.</p><p></p><p>If a fireball goes off and hits 7 of them, 7 of them die.</p><p></p><p>If a bard mocks one and it takes 3 damage, it doesn't die. But then the wizard fires a crossbow and does 3 damage. The damage pool hits 6 - a minion dies.</p><p></p><p>If the damage threshold is 20 and an AOE for 15 damage hits 7 of them, they take 105 damage -- 5 of them die, 5 damage remains.</p><p></p><p>No individual monster HP tracking, just one pool. Damage to any minion damages the pool, but never more than "target is dead".</p><p></p><p>No immunity to minor damage.</p><p></p><p>(You could allow cleave rules and allow up to 2x damage from weapon attacks if you want.)</p><p></p><p>Each minion is alive or dead. No tracking bloodied status on individual minions.</p><p></p><p>In play, it should feel a lot like you are doing manual tracking. Yes, you could get unlucky, and one minion takes (threshold -1), then another minion takes 1 and dies, then the first takes (threshold-1), and repeat. But in the chaos of combat that is unlikely.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9205937, member: 72555"] Use a HP pool for all minions of a type. The HP per minion becomes a death threshold. HP is encouraged to be 5, 10, 20, or some other easy number to do math with. Damage to any minion damages the pool. If it is over the death threshold, it instead just kills a minion. If it is under the death threshold, it adds up. Every death threshold damage a minion dies regardless. So suppose your creature has 5 minion HP. If a fighter hits for 15, it just dies. If a fireball goes off and hits 7 of them, 7 of them die. If a bard mocks one and it takes 3 damage, it doesn't die. But then the wizard fires a crossbow and does 3 damage. The damage pool hits 6 - a minion dies. If the damage threshold is 20 and an AOE for 15 damage hits 7 of them, they take 105 damage -- 5 of them die, 5 damage remains. No individual monster HP tracking, just one pool. Damage to any minion damages the pool, but never more than "target is dead". No immunity to minor damage. (You could allow cleave rules and allow up to 2x damage from weapon attacks if you want.) Each minion is alive or dead. No tracking bloodied status on individual minions. In play, it should feel a lot like you are doing manual tracking. Yes, you could get unlucky, and one minion takes (threshold -1), then another minion takes 1 and dies, then the first takes (threshold-1), and repeat. But in the chaos of combat that is unlikely. [/QUOTE]
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